From 296168cd2583ae91c6c9e00508b03a698be3f2f4 Mon Sep 17 00:00:00 2001 From: Xonk Date: Fri, 15 Nov 2024 20:59:09 -0500 Subject: [PATCH] remove pointless phase effect for diffuse lighting on particles --- shaders/dimensions/all_particles.fsh | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/shaders/dimensions/all_particles.fsh b/shaders/dimensions/all_particles.fsh index 2bc5656..1733e3c 100644 --- a/shaders/dimensions/all_particles.fsh +++ b/shaders/dimensions/all_particles.fsh @@ -435,9 +435,9 @@ void main() { Direct_lighting = directLightColor * Shadows; - #ifndef LINES - Direct_lighting *= phaseg(clamp(dot(feetPlayerPos_normalized, WsunVec),0.0,1.0), 0.65)*2 + 0.5; - #endif + // #ifndef LINES + // Direct_lighting *= phaseg(clamp(dot(feetPlayerPos_normalized, WsunVec),0.0,1.0), 0.65)*2 + 0.5; + // #endif AmbientLightColor = averageSkyCol_Clouds / 900.0;