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Update zh_cn.lang
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@ -111,8 +111,8 @@ screen.Direct_Light = 直接照明
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option.LPV_REDSTONE_LIGHTS = 红石光源
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option.LPV_COLORED_CANDLES = 彩色蜡烛
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option.LPV_NOSHADOW_HACK = Iris <= 1.7.0 修复
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option.LPV_VL_FOG_ILLUMINATION = 雾气光照蔓延
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option.LPV_VL_FOG_ILLUMINATION_BRIGHTNESS =雾气光照蔓延亮度
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option.LPV_VL_FOG_ILLUMINATION = 光照蔓延
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option.LPV_VL_FOG_ILLUMINATION_BRIGHTNESS =光照蔓延亮度
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suffix.LPV_VL_FOG_ILLUMINATION_BRIGHTNESS=%
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screen.Subsurface_Scattering = 次表面散射 (SSS)
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@ -566,8 +566,8 @@ screen.Ambient_light.comment = 配置和遮蔽处的照明相关的设置.
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option.LPV_REDSTONE_LIGHTS.comment = 允许红石发出光照。
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option.LPV_COLORED_CANDLES.comment = 允许彩色蜡烛发出匹配的彩色光照。
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option.LPV_NOSHADOW_HACK.comment = Iris 模组 1.7.0 及更低版本的修复!允许在下界和末地使用 FloodFill,但会禁用实体和掉落物的光照。
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option.LPV_VL_FOG_ILLUMINATION.comment = 允许彩色光线照亮周围的雾气。
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option.LPV_VL_FOG_ILLUMINATION_BRIGHTNESS.comment = 配置照亮雾气的亮度。
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option.LPV_VL_FOG_ILLUMINATION.comment = 允许光线照亮周围的空气。
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option.LPV_VL_FOG_ILLUMINATION_BRIGHTNESS.comment = 配置照亮周围空气的亮度。
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screen.Resource_Pack_Support.comment = 由遵循 LabPBR 格式的资源包提供部分信息的小部分效果.
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screen.Reflections.comment = 配置由 LabPBR 格式的资源包所提供信息的反射.
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