undo that

This commit is contained in:
Xonk 2023-07-26 22:18:27 -04:00
parent dab6ca1dd0
commit 234b55070a

View File

@ -77,7 +77,7 @@ vec4 GetVolumetricFog(
float Density = cloudVol(progressW) * pow(exp(max(progressW.y-65,0.0) / -15),2);
float fireLight = cloudVol(progressW - vec3(0,1,0));
vec3 vL0 = vec3(1.0,0.4,0.2) * exp(fireLight * -25) * pow(exp(max(progressW.y-30,0.0) / -15),2) * 25;
vec3 vL0 = vec3(1.0,0.4,0.2) * exp(fireLight * -25) * exp(max(progressW.y-30,0.0) / -10) * 25;
vL0 += vec3(0.8,0.8,1.0) * (1.0 - exp(Density * -1)) / 10 ;
// do background fog lighting