diff --git a/shaders/lib/nether_fog.glsl b/shaders/lib/nether_fog.glsl index 0c7dc14..9f570a1 100644 --- a/shaders/lib/nether_fog.glsl +++ b/shaders/lib/nether_fog.glsl @@ -77,7 +77,7 @@ vec4 GetVolumetricFog( float Density = cloudVol(progressW) * pow(exp(max(progressW.y-65,0.0) / -15),2); float fireLight = cloudVol(progressW - vec3(0,1,0)); - vec3 vL0 = vec3(1.0,0.4,0.2) * exp(fireLight * -25) * pow(exp(max(progressW.y-30,0.0) / -15),2) * 25; + vec3 vL0 = vec3(1.0,0.4,0.2) * exp(fireLight * -25) * exp(max(progressW.y-30,0.0) / -10) * 25; vL0 += vec3(0.8,0.8,1.0) * (1.0 - exp(Density * -1)) / 10 ; // do background fog lighting