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undo that
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@ -77,7 +77,7 @@ vec4 GetVolumetricFog(
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float Density = cloudVol(progressW) * pow(exp(max(progressW.y-65,0.0) / -15),2);
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float fireLight = cloudVol(progressW - vec3(0,1,0));
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vec3 vL0 = vec3(1.0,0.4,0.2) * exp(fireLight * -25) * pow(exp(max(progressW.y-30,0.0) / -15),2) * 25;
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vec3 vL0 = vec3(1.0,0.4,0.2) * exp(fireLight * -25) * exp(max(progressW.y-30,0.0) / -10) * 25;
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vL0 += vec3(0.8,0.8,1.0) * (1.0 - exp(Density * -1)) / 10 ;
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// do background fog lighting
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