diff --git a/shaders/composite1.fsh b/shaders/composite1.fsh index e1d4648..1abbcee 100644 --- a/shaders/composite1.fsh +++ b/shaders/composite1.fsh @@ -586,6 +586,7 @@ void ApplySSRT(inout vec3 lighting, vec3 normal,vec2 noise,vec3 fragpos, vec2 li #endif #ifdef SKY_CONTRIBUTION_IN_SSRT + if(isGrass) rayDir.y = clamp(rayDir.y + 0.5,-1,1); skycontribution = (skyCloudsFromTex(rayDir, colortex4).rgb / 15.0) * skyLM + torchlight; #else if(isGrass) rayDir.y = clamp(rayDir.y + 0.25,-1,1);