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forgot a thing
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@ -586,6 +586,7 @@ void ApplySSRT(inout vec3 lighting, vec3 normal,vec2 noise,vec3 fragpos, vec2 li
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#endif
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#ifdef SKY_CONTRIBUTION_IN_SSRT
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if(isGrass) rayDir.y = clamp(rayDir.y + 0.5,-1,1);
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skycontribution = (skyCloudsFromTex(rayDir, colortex4).rgb / 15.0) * skyLM + torchlight;
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#else
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if(isGrass) rayDir.y = clamp(rayDir.y + 0.25,-1,1);
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