mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2024-12-23 01:59:39 +08:00
more lpv block mappings; add entity lights
This commit is contained in:
parent
c3a804b25c
commit
1bb63feb2a
@ -61,74 +61,76 @@ block.103=amethyst_cluster
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block.104=beacon
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block.105=brewing_stand
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block.105=candle:candles=1:lit=true black_candle:candles=1:lit=true blue_candle:candles=1:lit=true brown_candle:candles=1:lit=true cyan_candle:candles=1:lit=true gray_candle:candles=1:lit=true green_candle:candles=1:lit=true light_blue_candle:candles=1:lit=true light_gray_candle:candles=1:lit=true lime_candle:candles=1:lit=true magenta_candle:candles=1:lit=true orange_candle:candles=1:lit=true pink_candle:candles=1:lit=true purple_candle:candles=1:lit=true red_candle:candles=1:lit=true white_candle:candles=1:lit=true yellow_candle:candles=1:lit=true
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block.106=candle:candles=2:lit=true black_candle:candles=2:lit=true blue_candle:candles=2:lit=true brown_candle:candles=2:lit=true cyan_candle:candles=2:lit=true gray_candle:candles=2:lit=true green_candle:candles=2:lit=true light_blue_candle:candles=2:lit=true light_gray_candle:candles=2:lit=true lime_candle:candles=2:lit=true magenta_candle:candles=2:lit=true orange_candle:candles=2:lit=true pink_candle:candles=2:lit=true purple_candle:candles=2:lit=true red_candle:candles=2:lit=true white_candle:candles=2:lit=true yellow_candle:candles=2:lit=true
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block.107=candle:candles=3:lit=true black_candle:candles=3:lit=true blue_candle:candles=3:lit=true brown_candle:candles=3:lit=true cyan_candle:candles=3:lit=true gray_candle:candles=3:lit=true green_candle:candles=3:lit=true light_blue_candle:candles=3:lit=true light_gray_candle:candles=3:lit=true lime_candle:candles=3:lit=true magenta_candle:candles=3:lit=true orange_candle:candles=3:lit=true pink_candle:candles=3:lit=true purple_candle:candles=3:lit=true red_candle:candles=3:lit=true white_candle:candles=3:lit=true yellow_candle:candles=3:lit=true
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block.108=candle:candles=4:lit=true black_candle:candles=4:lit=true blue_candle:candles=4:lit=true brown_candle:candles=4:lit=true cyan_candle:candles=4:lit=true gray_candle:candles=4:lit=true green_candle:candles=4:lit=true light_blue_candle:candles=4:lit=true light_gray_candle:candles=4:lit=true lime_candle:candles=4:lit=true magenta_candle:candles=4:lit=true orange_candle:candles=4:lit=true pink_candle:candles=4:lit=true purple_candle:candles=4:lit=true red_candle:candles=4:lit=true white_candle:candles=4:lit=true yellow_candle:candles=4:lit=true
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block.109=cave_vines_plant:berries=true cave_vines:berries=true
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block.106=candle:candles=1:lit=true black_candle:candles=1:lit=true blue_candle:candles=1:lit=true brown_candle:candles=1:lit=true cyan_candle:candles=1:lit=true gray_candle:candles=1:lit=true green_candle:candles=1:lit=true light_blue_candle:candles=1:lit=true light_gray_candle:candles=1:lit=true lime_candle:candles=1:lit=true magenta_candle:candles=1:lit=true orange_candle:candles=1:lit=true pink_candle:candles=1:lit=true purple_candle:candles=1:lit=true red_candle:candles=1:lit=true white_candle:candles=1:lit=true yellow_candle:candles=1:lit=true
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block.107=candle:candles=2:lit=true black_candle:candles=2:lit=true blue_candle:candles=2:lit=true brown_candle:candles=2:lit=true cyan_candle:candles=2:lit=true gray_candle:candles=2:lit=true green_candle:candles=2:lit=true light_blue_candle:candles=2:lit=true light_gray_candle:candles=2:lit=true lime_candle:candles=2:lit=true magenta_candle:candles=2:lit=true orange_candle:candles=2:lit=true pink_candle:candles=2:lit=true purple_candle:candles=2:lit=true red_candle:candles=2:lit=true white_candle:candles=2:lit=true yellow_candle:candles=2:lit=true
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block.108=candle:candles=3:lit=true black_candle:candles=3:lit=true blue_candle:candles=3:lit=true brown_candle:candles=3:lit=true cyan_candle:candles=3:lit=true gray_candle:candles=3:lit=true green_candle:candles=3:lit=true light_blue_candle:candles=3:lit=true light_gray_candle:candles=3:lit=true lime_candle:candles=3:lit=true magenta_candle:candles=3:lit=true orange_candle:candles=3:lit=true pink_candle:candles=3:lit=true purple_candle:candles=3:lit=true red_candle:candles=3:lit=true white_candle:candles=3:lit=true yellow_candle:candles=3:lit=true
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block.109=candle:candles=4:lit=true black_candle:candles=4:lit=true blue_candle:candles=4:lit=true brown_candle:candles=4:lit=true cyan_candle:candles=4:lit=true gray_candle:candles=4:lit=true green_candle:candles=4:lit=true light_blue_candle:candles=4:lit=true light_gray_candle:candles=4:lit=true lime_candle:candles=4:lit=true magenta_candle:candles=4:lit=true orange_candle:candles=4:lit=true pink_candle:candles=4:lit=true purple_candle:candles=4:lit=true red_candle:candles=4:lit=true white_candle:candles=4:lit=true yellow_candle:candles=4:lit=true
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block.110=conduit
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block.110=cave_vines_plant:berries=true cave_vines:berries=true
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block.111=crying_obsidian
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block.111=conduit
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block.112=end_gateway
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block.112=crying_obsidian
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block.113=end_rod
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block.113=end_gateway
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block.114=fire campfire:lit=true
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block.114=end_rod
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block.115=ochre_froglight
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block.115=fire campfire:lit=true
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block.116=pearlescent_froglight
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block.116=ochre_froglight
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block.117=verdant_froglight
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block.117=pearlescent_froglight
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block.118=glow_lichen
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block.118=verdant_froglight
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block.119=glowstone
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block.119=glow_lichen
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block.120=jack_o_lantern
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block.120=glowstone
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block.121=lantern
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block.121=jack_o_lantern
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block.122=lava
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block.122=lantern
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block.123=magma_block
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block.123=lava
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block.124=redstone_lamp:lit=true
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block.124=magma_block
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block.125=redstone_torch:lit=true redstone_wall_torch:lit=true
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block.125=redstone_lamp:lit=true
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block.126=respawn_anchor:charges=4
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block.126=redstone_torch:lit=true redstone_wall_torch:lit=true
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block.127=sculk_sensor:sculk_sensor_phase=active
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block.127=respawn_anchor:charges=4
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block.128=sea_pickle:waterlogged=true:pickles=1
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block.128=sculk_sensor:sculk_sensor_phase=active
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block.129=sea_pickle:waterlogged=true:pickles=2
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block.129=sea_pickle:waterlogged=true:pickles=1
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block.130=sea_pickle:waterlogged=true:pickles=3
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block.130=sea_pickle:waterlogged=true:pickles=2
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block.131=sea_pickle:waterlogged=true:pickles=4
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block.131=sea_pickle:waterlogged=true:pickles=3
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block.132=sea_lantern
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block.132=sea_pickle:waterlogged=true:pickles=4
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block.133=shroomlight
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block.133=sea_lantern
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block.134=smoker:lit=true
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block.134=shroomlight
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block.135=soul_fire soul_campfire:lit=true
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block.135=smoker:lit=true
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block.136=soul_lantern
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block.136=soul_fire soul_campfire:lit=true
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block.137=soul_torch soul_wall_torch
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block.137=soul_lantern
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block.138=torch wall_torch
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block.138=soul_torch soul_wall_torch
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block.139=westerosblocks:safe_fire
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block.140=conquest:white_paper_lantern conquest:yellow_paper_lantern conquest:small_red_paper_lantern conquest:chinese_palace_lantern conquest:campfire conquest:brazier conquest:hanging_brazier conquest:chandelier conquest:candelabra conquest:cross_chandelier conquest:iron_candelabrum_1 conquest:golden_candelabrum_1 conquest:candle conquest:hanging_candle_holder conquest:candle_in_a_lantern conquest:candles conquest:hand_candle conquest:torch_with_grille conquest:elven_hand_light conquest:ship_lantern conquest:victorian_lantern conquest:small_lantern conquest:big_lantern conquest:hanging_oil_lamp conquest:oil_lamp conquest:terracotta_oil_lamp conquest:invisible_light_low conquest:invisible_light_medium conquest:invisible_light
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block.139=torch wall_torch
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block.140=westerosblocks:safe_fire
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block.141=conquest:white_paper_lantern conquest:yellow_paper_lantern conquest:small_red_paper_lantern conquest:chinese_palace_lantern conquest:campfire conquest:brazier conquest:hanging_brazier conquest:chandelier conquest:candelabra conquest:cross_chandelier conquest:iron_candelabrum_1 conquest:golden_candelabrum_1 conquest:candle conquest:hanging_candle_holder conquest:candle_in_a_lantern conquest:candles conquest:hand_candle conquest:torch_with_grille conquest:elven_hand_light conquest:ship_lantern conquest:victorian_lantern conquest:small_lantern conquest:big_lantern conquest:hanging_oil_lamp conquest:oil_lamp conquest:terracotta_oil_lamp conquest:invisible_light_low conquest:invisible_light_medium conquest:invisible_light
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####### ----- reflective translucents / glass ----- #######
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@ -73,6 +73,11 @@ void main() {
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lightColor = vec3(1.0);
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lightRange = 15.0;
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break;
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case BLOCK_BREWING_STAND:
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lightColor = vec3(0.636, 0.509, 0.179);
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lightRange = 1.0;
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mixWeight = 0.8;
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break;
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case BLOCK_CANDLES_LIT_1:
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lightColor = LightColor_Candles;
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lightRange = 3.0;
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@ -394,6 +399,7 @@ void main() {
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break;
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}
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// hack to increase light (if set)
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if (lightRange > 0.0) lightRange += 1.0;
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LpvBlockData block;
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@ -78,6 +78,7 @@ screen.Direct_Light = Direct Light
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value.LPV_SIZE.6 = Small [64]
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value.LPV_SIZE.7 = Medium [128]
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value.LPV_SIZE.8 = Large [256]
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option.LPV_ENTITY_LIGHTS = Entity Lights
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option.LPV_NORMAL_OFFSET = Normal-Offset
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@ -18,40 +18,41 @@
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#define BLOCK_AMETHYST_BUD_MEDIUM 102
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#define BLOCK_AMETHYST_CLUSTER 103
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#define BLOCK_BEACON 104
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#define BLOCK_CANDLES_LIT_1 105
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#define BLOCK_CANDLES_LIT_2 106
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#define BLOCK_CANDLES_LIT_3 107
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#define BLOCK_CANDLES_LIT_4 108
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#define BLOCK_CAVE_VINE_BERRIES 109
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#define BLOCK_CONDUIT 110
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#define BLOCK_CRYING_OBSIDIAN 111
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#define BLOCK_END_GATEWAY 112
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#define BLOCK_END_ROD 113
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#define BLOCK_FIRE 114
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#define BLOCK_FROGLIGHT_OCHRE 115
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#define BLOCK_FROGLIGHT_PEARLESCENT 116
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#define BLOCK_FROGLIGHT_VERDANT 117
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#define BLOCK_GLOW_LICHEN 118
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#define BLOCK_GLOWSTONE 119
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#define BLOCK_JACK_O_LANTERN 120
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#define BLOCK_LANTERN 121
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#define BLOCK_LAVA 122
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#define BLOCK_MAGMA 123
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#define BLOCK_REDSTONE_LAMP_LIT 124
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#define BLOCK_REDSTONE_TORCH_LIT 125
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#define BLOCK_RESPAWN_ANCHOR_4 126
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#define BLOCK_SCULK_SENSOR_ACTIVE 127
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#define BLOCK_SEA_PICKLE_WET_1 128
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#define BLOCK_SEA_PICKLE_WET_2 129
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#define BLOCK_SEA_PICKLE_WET_3 130
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#define BLOCK_SEA_PICKLE_WET_4 131
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#define BLOCK_SEA_LANTERN 132
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#define BLOCK_SHROOMLIGHT 133
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#define BLOCK_SMOKER_LIT 134
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#define BLOCK_SOUL_FIRE 135
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#define BLOCK_SOUL_LANTERN 136
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#define BLOCK_SOUL_TORCH 137
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#define BLOCK_TORCH 138
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#define BLOCK_BREWING_STAND 105
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#define BLOCK_CANDLES_LIT_1 106
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#define BLOCK_CANDLES_LIT_2 107
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#define BLOCK_CANDLES_LIT_3 108
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#define BLOCK_CANDLES_LIT_4 109
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#define BLOCK_CAVE_VINE_BERRIES 110
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#define BLOCK_CONDUIT 111
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#define BLOCK_CRYING_OBSIDIAN 112
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#define BLOCK_END_GATEWAY 113
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#define BLOCK_END_ROD 114
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#define BLOCK_FIRE 115
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#define BLOCK_FROGLIGHT_OCHRE 116
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#define BLOCK_FROGLIGHT_PEARLESCENT 117
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#define BLOCK_FROGLIGHT_VERDANT 118
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#define BLOCK_GLOW_LICHEN 119
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#define BLOCK_GLOWSTONE 120
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#define BLOCK_JACK_O_LANTERN 121
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#define BLOCK_LANTERN 122
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#define BLOCK_LAVA 123
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#define BLOCK_MAGMA 124
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#define BLOCK_REDSTONE_LAMP_LIT 125
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#define BLOCK_REDSTONE_TORCH_LIT 126
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#define BLOCK_RESPAWN_ANCHOR_4 127
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#define BLOCK_SCULK_SENSOR_ACTIVE 128
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#define BLOCK_SEA_PICKLE_WET_1 129
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#define BLOCK_SEA_PICKLE_WET_2 130
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#define BLOCK_SEA_PICKLE_WET_3 131
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#define BLOCK_SEA_PICKLE_WET_4 132
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#define BLOCK_SEA_LANTERN 133
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#define BLOCK_SHROOMLIGHT 134
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#define BLOCK_SMOKER_LIT 135
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#define BLOCK_SOUL_FIRE 136
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#define BLOCK_SOUL_LANTERN 137
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#define BLOCK_SOUL_TORCH 138
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#define BLOCK_TORCH 139
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#define BLOCK_GLASS 201
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#define BLOCK_HONEY 202
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#define BLOCK_ICE 203
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@ -1,5 +1,5 @@
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// LPV falloff curve
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const float LpvBlockPower = 5.0;
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const float LpvBlockPower = 4.0;
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// LPV block brightness scale
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const float LpvBlockBrightness = 2.0;
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@ -674,6 +674,7 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
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///////////////////////////////////////////
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//#define LPV_ENABLED
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#define LPV_ENTITY_LIGHTS
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#define LPV_NORMAL_OFFSET
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#define LPV_SIZE 7 // [6 7 8]
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@ -167,7 +167,7 @@ BLISS_SHADERS <empty> \
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### FloodFill
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screen.LPV.columns = 1
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screen.LPV = LPV_ENABLED LPV_SIZE LPV_NORMAL_OFFSET
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screen.LPV = LPV_ENABLED LPV_SIZE LPV_ENTITY_LIGHTS LPV_NORMAL_OFFSET
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######## WORLD
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screen.World.columns=1
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@ -52,6 +52,7 @@ uniform int entityId;
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#ifdef IS_LPV_ENABLED
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attribute vec3 at_midBlock;
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uniform int currentRenderedItemId;
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uniform int renderStage;
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#include "/lib/voxel_common.glsl"
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@ -190,10 +191,8 @@ void main() {
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#if defined IS_LPV_ENABLED && defined MC_GL_EXT_shader_image_load_store
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if (
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renderStage == MC_RENDER_STAGE_TERRAIN_SOLID ||
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renderStage == MC_RENDER_STAGE_TERRAIN_CUTOUT ||
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renderStage == MC_RENDER_STAGE_TERRAIN_CUTOUT_MIPPED ||
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renderStage == MC_RENDER_STAGE_TERRAIN_TRANSLUCENT
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renderStage == MC_RENDER_STAGE_TERRAIN_SOLID || renderStage == MC_RENDER_STAGE_TERRAIN_TRANSLUCENT ||
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renderStage == MC_RENDER_STAGE_TERRAIN_CUTOUT || renderStage == MC_RENDER_STAGE_TERRAIN_CUTOUT_MIPPED
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) {
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uint voxelId = uint(blockId);
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if (voxelId == 0u) voxelId = 1u;
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@ -202,6 +201,23 @@ void main() {
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SetVoxelBlock(originPos, voxelId);
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}
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#ifdef LPV_ENTITY_LIGHTS
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if (
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(currentRenderedItemId > 0 || entityId > 0) &&
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(renderStage == MC_RENDER_STAGE_BLOCK_ENTITIES || renderStage == MC_RENDER_STAGE_ENTITIES)
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) {
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uint voxelId = uint(BLOCK_EMPTY);
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if (currentRenderedItemId > 0) voxelId = uint(currentRenderedItemId);
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else {
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// TODO: set from entityId
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}
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if (voxelId > 0u)
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SetVoxelBlock(playerpos, voxelId);
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}
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#endif
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#endif
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#ifdef WAVY_PLANTS
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