diff --git a/shaders/lang/en_us.lang b/shaders/lang/en_us.lang index b09e6f6..6d73653 100644 --- a/shaders/lang/en_us.lang +++ b/shaders/lang/en_us.lang @@ -635,9 +635,8 @@ screen.DISTANT_HORIZONS_SETTINGS = §2Distant Horizons §fsettings option.DH_KNOWN_ISSUES = value.DH_KNOWN_ISSUES.0 = §c CLICK THIS TEXT TO LOOP THROUGH A LIST OF KNOWN ISSUES value.DH_KNOWN_ISSUES.1 = §a GTAO, RTAO, and SSGI break on LODs - DH support unimplemented -value.DH_KNOWN_ISSUES.2 = §a fog has little lines on edges - caused by an incapable upsampler -value.DH_KNOWN_ISSUES.3 = §a LOD water has outlines of non-LOD water - depth test issue -value.DH_KNOWN_ISSUES.4 = §a LOD chunks dont load when looking through glass - yeah +value.DH_KNOWN_ISSUES.2 = §a LOD water has outlines of non-LOD water - depth test issue +value.DH_KNOWN_ISSUES.3 = §a LOD chunks dont load when looking through glass - yeah option.DISTANT_HORIZONS_SHADOWMAP = §c(WORKING, BUT NEEDS TESTING)§r DH shadowmap support option.DISTANT_HORIZONS_SHADOWMAP.comment = §cTHIS SETTING WILL DESTROY PERFORMANCE§r. set shadow distance to 32 chunks (or more). set shadow resolution to 4096 (or more)