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fix incorrect auto target exposure values
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@ -288,9 +288,9 @@ void main() {
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float keyVal = 1.03-2.0/(log(L*4000/150.*8./3.0+1.0)/log(10.0)+2.0);
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float expFunc = 0.5+0.5*tanh(log(L));
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float targetExposure = 1.0/log(L+1.05);
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// float targetExposure = 0.35/log(L+1.05);
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// float targetExposure = 0.18/log2(L*2.5+1.045)*0.62;
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// float targetExposure = 1.0/log(L+1.05);
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float targetExposure = 0.35/log(L+1.05); // mine
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// float targetExposure = 0.18/log2(L*2.5+1.045)*0.62; // choc original
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avgL2 = clamp(mix(avgB,texelFetch2D(colortex4,ivec2(10,37),0).b,0.985),0.00003051757,65000.0);
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float targetrodExposure = max(0.012/log2(avgL2+1.002)-0.1,0.0)*1.2;
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