enabled "clouds intersect terrain" by default

This commit is contained in:
Xonk 2024-06-27 15:53:27 -04:00
parent 810c1dd0f8
commit 114bd31d09
6 changed files with 6 additions and 7 deletions

@ -171,7 +171,7 @@ vec3 toScreenSpace(vec3 p) {
#define CLOUDSHADOWSONLY
#include "/lib/volumetricClouds.glsl"
// #define CLOUDS_INTERSECT_TERRAIN
#define CLOUDS_INTERSECT_TERRAIN
#endif

@ -140,7 +140,7 @@ float linearizeDepthFast(const in float depth, const in float near, const in flo
// uniform int dhRenderDistance;
#define TIMEOFDAYFOG
#include "/lib/lightning_stuff.glsl"
// #define CLOUDS_INTERSECT_TERRAIN
#define CLOUDS_INTERSECT_TERRAIN
#include "/lib/volumetricClouds.glsl"
#include "/lib/overworld_fog.glsl"
#endif

@ -72,7 +72,7 @@ uniform float caveDetection;
#include "/lib/sky_gradient.glsl"
#include "/lib/lightning_stuff.glsl"
#include "/lib/climate_settings.glsl"
//#define CLOUDS_INTERSECT_TERRAIN
#define CLOUDS_INTERSECT_TERRAIN
// #define CLOUDSHADOWSONLY
// #include "/lib/volumetricClouds.glsl"
#endif

@ -104,7 +104,7 @@ uniform int dhRenderDistance;
#include "/lib/sky_gradient.glsl"
#include "/lib/res_params.glsl"
// #define CLOUDS_INTERSECT_TERRAIN
#define CLOUDS_INTERSECT_TERRAIN
uniform float eyeAltitude;
#include "/lib/volumetricClouds.glsl"

@ -92,7 +92,7 @@ float linearizeDepthFast(const in float depth, const in float near, const in flo
#define TIMEOFDAYFOG
#include "/lib/lightning_stuff.glsl"
// #define CLOUDS_INTERSECT_TERRAIN
#define CLOUDS_INTERSECT_TERRAIN
// #define CLOUDSHADOWSONLY
#include "/lib/volumetricClouds.glsl"
#include "/lib/overworld_fog.glsl"

@ -1,4 +1,4 @@
#define SHADER_VERSION_LABEL 468 // [468]
#define SHADER_VERSION_LABEL 469 // [469]
#define saturate(x) clamp(x,0.0,1.0)
@ -691,7 +691,6 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
// #define OLD_BLOOM
// #define BLOOMY_PARTICLES
// #define ORIGINAL_CHOCAPIC_SKY
// #define CLOUDS_INFRONT_OF_WORLD
// #define LARGE_WAVE_DISPLACEMENT
#define SELECT_BOX