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forgot to turn off debug for speculars ha
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@ -212,8 +212,8 @@ void MaterialReflections(
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f0 = f0.y == 0.0 ? vec3(0.02) : f0;
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f0 = vec3(0.9);
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roughness = 0.0;
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// f0 = vec3(0.9);
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// roughness = 0.0;
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mat3 basis = CoordBase(normal);
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vec3 normSpaceView = -np3*basis ;
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