ninja fix moon light in underwater fog

This commit is contained in:
Xonk 2023-07-23 00:11:34 -04:00
parent 74fc47d4e2
commit 02090206b0

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@ -401,7 +401,7 @@ void main() {
// estEyeDepth = max(Water_Top_Layer - cameraPosition.y,0.0); // estEyeDepth = max(Water_Top_Layer - cameraPosition.y,0.0);
vec3 vl = vec3(0.0); vec3 vl = vec3(0.0);
waterVolumetrics(vl, vec3(0.0), fragpos, estEyeDepth, estEyeDepth, length(fragpos), noise, totEpsilon, scatterCoef, ambientColVol, lightColVol*(1.0-pow(1.0-sunElevation*lightCol.a,5.0)) , dot(normalize(fragpos), normalize(sunVec) )); waterVolumetrics(vl, vec3(0.0), fragpos, estEyeDepth, estEyeDepth, length(fragpos), noise, totEpsilon, scatterCoef, ambientColVol, lightColVol*(1.0-pow(1.0-sunElevation*lightCol.a,5.0)) , dot(normalize(fragpos), normalize(sunVec) * lightCol.a ));
gl_FragData[0] = clamp(vec4(vl,1.0),0.000001,65000.); gl_FragData[0] = clamp(vec4(vl,1.0),0.000001,65000.);
} }