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https://github.com/X0nk/Bliss-Shader.git
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18 lines
568 B
Plaintext
18 lines
568 B
Plaintext
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vec3 RgbToHsv(const in vec3 c) {
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const vec4 K = vec4(0.0, -1.0, 2.0, -3.0) / 3.0;
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const float e = 1.0e-10;
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vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
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vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
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float d = q.x - min(q.w, q.y);
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return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
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}
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vec3 HsvToRgb(const in vec3 c) {
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const vec4 K = vec4(3.0, 2.0, 1.0, 9.0) / 3.0;
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vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
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return c.z * mix(K.xxx, saturate(p - K.xxx), c.y);
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}
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