mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-01-04 00:23:41 +08:00
25 lines
560 B
Plaintext
25 lines
560 B
Plaintext
|
#version 120
|
||
|
|
||
|
/*
|
||
|
!! DO NOT REMOVE !!
|
||
|
This code is from Chocapic13' shaders
|
||
|
Read the terms of modification and sharing before changing something below please !
|
||
|
!! DO NOT REMOVE !!
|
||
|
*/
|
||
|
|
||
|
/* RENDERTARGETS:12 */
|
||
|
|
||
|
varying vec4 color;
|
||
|
varying vec2 texcoord;
|
||
|
//faster and actually more precise than pow 2.2
|
||
|
vec3 toLinear(vec3 sRGB){
|
||
|
return sRGB * (sRGB * (sRGB * 0.305306011 + 0.682171111) + 0.012522878);
|
||
|
}
|
||
|
|
||
|
uniform sampler2D texture;
|
||
|
void main() {
|
||
|
|
||
|
gl_FragData[0] = texture2D(texture,texcoord.xy)*color;
|
||
|
gl_FragData[0].rgb = gl_FragData[0].rgb*gl_FragData[0].a;
|
||
|
}
|