2023-01-13 04:00:14 +08:00
|
|
|
#shaders/shaders.properties
|
|
|
|
#Minecraft Settings
|
2023-07-03 05:27:20 +08:00
|
|
|
|
|
|
|
#ifndef RENDER_ENTITY_SHADOWS
|
|
|
|
shadowBlockEntities = false
|
|
|
|
shadowEntities = false
|
|
|
|
#endif
|
|
|
|
|
2023-01-13 04:00:14 +08:00
|
|
|
oldLighting=false
|
|
|
|
underwaterOverlay=false
|
|
|
|
sun=true
|
|
|
|
moon=true
|
|
|
|
clouds=off
|
2023-06-29 05:14:08 +08:00
|
|
|
stars=false
|
2023-01-13 04:00:14 +08:00
|
|
|
vignette=false
|
|
|
|
dynamicHandLight=true
|
2023-10-08 10:18:20 +08:00
|
|
|
separateAo = true
|
2023-01-13 04:00:14 +08:00
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
particles.before.deferred = true
|
|
|
|
|
|
|
|
rain.depth = false
|
|
|
|
beacon.beam.depth = true
|
|
|
|
|
|
|
|
frustum.culling=false
|
|
|
|
shadow.culling=false
|
2023-04-17 07:43:56 +08:00
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
program.composite4.enabled = TAA_UPSCALING
|
|
|
|
|
|
|
|
# SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE ZERO
|
|
|
|
# SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
|
|
|
|
#Get the correct alpha value : S_A*(1-DST_A)+DST_A
|
2023-06-20 11:32:39 +08:00
|
|
|
blend.gbuffers_water = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
|
2023-07-13 07:29:20 +08:00
|
|
|
blend.gbuffers_textured = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
|
|
|
|
blend.gbuffers_armor_glint = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
|
2023-01-13 04:00:14 +08:00
|
|
|
blend.gbuffers_textured_lit= SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
|
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
blend.gbuffers_damagedblock = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
|
|
|
|
blend.gbuffers_hand_water = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE ZERO
|
2023-04-17 07:43:56 +08:00
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
# Disable blending
|
2023-01-13 04:00:14 +08:00
|
|
|
blend.gbuffers_hand = off
|
2023-10-08 10:18:20 +08:00
|
|
|
blend.gbuffers_block = off
|
|
|
|
blend.gbuffers_basic = off
|
|
|
|
blend.gbuffers_entities = off
|
|
|
|
blend.gbuffers_weather = off
|
|
|
|
blend.gbuffers_armor_glint = off
|
|
|
|
blend.gbuffers_beaconbeam = off
|
|
|
|
blend.gbuffers_spidereyes = off
|
|
|
|
blend.gbuffers_armor_glint = off
|
2023-01-13 04:00:14 +08:00
|
|
|
|
2023-05-10 04:16:41 +08:00
|
|
|
blend.gbuffers_water.colortex11 = off
|
2023-10-08 10:18:20 +08:00
|
|
|
blend.composite.colortex12 = off
|
2023-05-10 04:16:41 +08:00
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
# Alpha test
|
|
|
|
alphaTest.shadow = GREATER 0.1
|
|
|
|
alphaTest.gbuffers_entities = GREATER 0.1
|
2023-06-02 05:41:06 +08:00
|
|
|
|
2023-06-20 11:32:39 +08:00
|
|
|
alphaTest.gbuffers_armor_glint=false
|
2023-01-13 04:00:14 +08:00
|
|
|
alphaTest.gbuffers_weather=false
|
2023-06-19 07:36:31 +08:00
|
|
|
alphaTest.gbuffers_water=false
|
2023-01-13 04:00:14 +08:00
|
|
|
alphaTest.gbuffers_skybasic=false
|
|
|
|
alphaTest.gbuffers_skytextured=false
|
|
|
|
alphaTest.gbuffers_hand=true
|
|
|
|
|
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
|
|
|
|
sliders = SWAMP_UNIFORM_DENSITY SWAMP_CLOUDY_DENSITY SWAMP_R SWAMP_G SWAMP_B JUNGLE_UNIFORM_DENSITY JUNGLE_CLOUDY_DENSITY JUNGLE_R JUNGLE_G JUNGLE_B DARKFOREST_UNIFORM_DENSITY DARKFOREST_CLOUDY_DENSITY DARKFOREST_R DARKFOREST_G DARKFOREST_B PLUME_DENSITY END_STORM_DENSTIY LIT_PARTICLE_BRIGHTNESS R_UPPER_CURVE R_LOWER_CURVE G_UPPER_CURVE G_LOWER_CURVE B_UPPER_CURVE B_LOWER_CURVE UPPER_CURVE LOWER_CURVE CONTRAST EMISSIVE_TYPE SCALE_FACTOR CompSky_R CompSky_G CompSky_B ambientsss_brightness SSS_TYPE Cloud_Speed Cumulus_height Cumulus_coverage Cumulus_density Alto_coverage Alto_density ORB_ColMult ORB_X ORB_Y ORB_Z ORB_R ORB_G ORB_B TOD_Fog_mult Morning_Uniform_Fog Noon_Uniform_Fog Evening_Uniform_Fog Night_Uniform_Fog Morning_Cloudy_Fog Noon_Cloudy_Fog Evening_Cloudy_Fog Night_Cloudy_Fog Summer_Leaf_R Summer_Leaf_G Summer_Leaf_B Fall_Leaf_R Fall_Leaf_G Fall_Leaf_B Winter_Leaf_R Winter_Leaf_G Winter_Leaf_B Spring_Leaf_R Spring_Leaf_G Spring_Leaf_B Summer_R Summer_G Summer_B Fall_R Fall_G Fall_B Winter_R Winter_G Winter_B Spring_R Spring_G Spring_B Season_Length CaveFogFallOff CaveFogColor_R CaveFogColor_G CaveFogColor_B indirect_effect GI_Strength ambient_brightness AmbientLight_R AmbientLight_G AmbientLight_B Rain_coverage Moon_temp Haze_amount RainFog_amount ambient_temp Sun_temp Puddle_Size LabSSS_Curve Emissive_Curve Emissive_Brightness AO_Strength BLOOMY_FOG WAVY_SPEED WAVY_STRENGTH BLOOM_STRENGTH shadowDistance FinalR FinalG FinalB Sky_Brightness fog_coefficientMieR fog_coefficientMieG fog_coefficientMieB sun_illuminance sunColorG sunColorB sunColorR sky_mieg sky_coefficientMieB sky_coefficientMieG sky_coefficientMieR sky_coefficientRayleighB sky_coefficientRayleighG sky_coefficientRayleighR CLOUDS_QUALITY EXPOSURE_MULTIPLIER MIN_LIGHT_AMOUNT TORCH_R TORCH_G TORCH_B TORCH_AMOUNT shadowMapResolution sunPathRotation BLEND_FACTOR VL_SAMPLES Exposure_Speed POM_DEPTH MAX_ITERATIONS MAX_DIST SSR_STEPS ambientOcclusionLevel SEA_LEVEL moon_illuminance moonColorR moonColorG moonColorB fog_coefficientRayleighR fog_coefficientRayleighG SATURATION Manual_exposure_value focal aperture MANUAL_FOCUS SHADOW_FILTER_SAMPLE_COUNT Max_Filter_Depth VPS_Search_Samples Min_Shadow_Filter_Radius Max_Shadow_Filter_Radius Water_Top_Layer fog_coefficientRayleighB SHARPENING rayMarchSampleCount Dirt_Amount Dirt_Scatter_R Dirt_Scatter_G Dirt_Scatter_B Dirt_Absorb_R Dirt_Absorb_G Dirt_Absorb_B Water_Absorb_R Water_Absorb_G Water_Absorb_B Purkinje_strength Purkinje_strength Purkinje_R Purkinje_G Purkinje_B Texture_MipMap_Bias DoF_Adaptation_Speed Purkinje_Multiplier CROSSTALK VL_RENDER_RESOLUTION BLOOM_QUALITY VL_RENDER_RESOLUTION RAY_COUNT STEPS STEP_LENGTH cloud_LevelOfDetail cloud_ShadowLevelOfDetail cloud_LevelOfDetailLQ cloud_ShadowLevelOfDetailLQ minRayMarchSteps maxRayMarchSteps minRayMarchStepsLQ maxRayMarchStepsLQ fbmAmount fbmPower1 fbmPower2 Roughness_Threshold Sun_specular_Strength reflection_quality DOF_QUALITY DOF_ANAMORPHIC_RATIO AEROCHROME_PINKNESS DOF_JITTER_FOCUS JITTER_STRENGTH
|
2023-01-13 04:00:14 +08:00
|
|
|
|
2023-04-17 04:18:26 +08:00
|
|
|
screen.columns=2
|
2023-08-07 04:14:32 +08:00
|
|
|
screen = \
|
|
|
|
[Direct_Light] [World] \
|
|
|
|
[Ambient_light] [Fog] \
|
|
|
|
[Post_Processing] [Clouds] \
|
|
|
|
[Misc_Settings] [Climate] \
|
|
|
|
<empty> <empty> \
|
|
|
|
PhysicsMod_support [LabPBR]
|
2023-01-13 04:00:14 +08:00
|
|
|
|
2023-04-17 04:18:26 +08:00
|
|
|
# screen = [Direct_Light] [World]
|
|
|
|
# [Ambient_light] [Fog]
|
|
|
|
# [Post_Processing] [Clouds]
|
|
|
|
# [Misc_Settings] [Climate]
|
2023-01-13 04:00:14 +08:00
|
|
|
|
|
|
|
######## LIGHTING
|
|
|
|
### DIRECT LIGHT
|
|
|
|
screen.Direct_Light.columns=1
|
2023-07-17 10:15:41 +08:00
|
|
|
screen.Direct_Light = [Shadows] [Subsurface_Scattering] [Sun_and_Moon_Colors] sunPathRotation sun_illuminance moon_illuminance OLD_LIGHTLEAK_FIX
|
2023-01-13 04:00:14 +08:00
|
|
|
|
|
|
|
screen.Shadows.columns=1
|
2023-07-14 10:32:40 +08:00
|
|
|
screen.Shadows = SCREENSPACE_CONTACT_SHADOWS RENDER_ENTITY_SHADOWS <empty> [Filtering] shadowMapResolution shadowDistance shadowDistanceRenderMul
|
2023-01-13 04:00:14 +08:00
|
|
|
|
|
|
|
screen.Subsurface_Scattering.columns=1
|
2023-07-03 07:10:48 +08:00
|
|
|
screen.Subsurface_Scattering = SSS_TYPE LabSSS_Curve <empty> MISC_BLOCK_SSS MOB_SSS <empty> Ambient_SSS ambientsss_brightness
|
2023-01-13 04:00:14 +08:00
|
|
|
|
|
|
|
screen.Filtering.columns=1
|
2023-07-09 09:16:51 +08:00
|
|
|
screen.Filtering = BASIC_SHADOW_FILTER SHADOW_FILTER_SAMPLE_COUNT Min_Shadow_Filter_Radius <empty> Variable_Penumbra_Shadows VPS_Search_Samples Max_Shadow_Filter_Radius Max_Filter_Depth
|
2023-01-13 04:00:14 +08:00
|
|
|
|
|
|
|
### AMBIENT LIGHT
|
|
|
|
screen.Ambient_light.columns=1
|
2023-08-01 06:03:50 +08:00
|
|
|
screen.Ambient_light = [Torch_Colors] [Ambient_Colors] MIN_LIGHT_AMOUNT indirect_effect <empty> <empty> AO_Strength GI_Strength ambientOcclusionLevel HQ_SSGI Hand_Held_lights SKY_CONTRIBUTION_IN_SSRT
|
2023-01-13 04:00:14 +08:00
|
|
|
|
2023-06-02 05:41:06 +08:00
|
|
|
screen.Torch_Colors.columns=1
|
2023-06-23 09:00:42 +08:00
|
|
|
screen.Torch_Colors = TORCH_AMOUNT Emissive_Brightness Emissive_Curve <empty> TORCH_R TORCH_G TORCH_B
|
2023-06-02 05:41:06 +08:00
|
|
|
|
|
|
|
screen.Ambient_Colors.columns=1
|
2023-10-08 10:18:20 +08:00
|
|
|
screen.Ambient_Colors = ambient_brightness MIN_LIGHT_AMOUNT <empty> AmbientLight_R AmbientLight_G AmbientLight_B
|
2023-01-13 04:00:14 +08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
######## WORLD
|
|
|
|
screen.World.columns=1
|
2023-06-27 08:18:17 +08:00
|
|
|
screen.World = [Water] [Waving_Stuff] [LabPBR] <empty> AEROCHROME_MODE AEROCHROME_PINKNESS AEROCHROME_WOOL_ENABLED
|
2023-01-13 04:00:14 +08:00
|
|
|
### SPECULARS
|
|
|
|
screen.Reflections.columns=2
|
2023-06-25 06:30:46 +08:00
|
|
|
screen.Reflections = Specular_Reflections Sun_specular_Strength Screen_Space_Reflections reflection_quality Rough_reflections Roughness_Threshold Sky_reflection Dynamic_SSR_quality
|
2023-01-13 04:00:14 +08:00
|
|
|
### WAVING STUFF
|
|
|
|
screen.Waving_Stuff.columns=1
|
2023-06-27 08:18:17 +08:00
|
|
|
screen.Waving_Stuff = WAVY_PLANTS WAVY_STRENGTH WAVY_SPEED
|
2023-01-13 04:00:14 +08:00
|
|
|
## POM
|
|
|
|
screen.POM.columns=1
|
2023-10-08 10:18:20 +08:00
|
|
|
screen.POM = HEIGTHMAP_DEPTH_OFFSET POM Adaptive_Step_length MAX_ITERATIONS POM_DEPTH MAX_DIST Horrible_slope_normals
|
2023-01-13 04:00:14 +08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
######## CLIMATE
|
|
|
|
screen.Climate.columns=1
|
2023-10-08 10:18:20 +08:00
|
|
|
screen.Climate = Daily_Weather [Seasons] <empty> PER_BIOME_ENVIRONMENT [SWAMP] [JUNGLE] [DARKFOREST]
|
2023-04-17 04:18:26 +08:00
|
|
|
|
|
|
|
## BIOME SPECIFICS
|
2023-10-08 10:18:20 +08:00
|
|
|
screen.SWAMP.columns=1
|
|
|
|
screen.SWAMP = SWAMP_ENV SWAMP_UNIFORM_DENSITY SWAMP_CLOUDY_DENSITY <empty> SWAMP_R SWAMP_G SWAMP_B
|
|
|
|
|
|
|
|
screen.JUNGLE.columns=1
|
|
|
|
screen.JUNGLE = JUNGLE_ENV JUNGLE_UNIFORM_DENSITY JUNGLE_CLOUDY_DENSITY <empty> JUNGLE_R JUNGLE_G JUNGLE_B
|
|
|
|
|
|
|
|
screen.DARKFOREST.columns=1
|
|
|
|
screen.DARKFOREST = DARKFOREST_ENV DARKFOREST_UNIFORM_DENSITY DARKFOREST_CLOUDY_DENSITY <empty> DARKFOREST_R DARKFOREST_G DARKFOREST_B
|
2023-04-17 04:18:26 +08:00
|
|
|
|
2023-01-13 04:00:14 +08:00
|
|
|
|
|
|
|
## SEASONS
|
|
|
|
screen.Seasons.columns=1
|
2023-07-08 23:29:46 +08:00
|
|
|
screen.Seasons = Seasons Season_Length Start_Season Snowy_Winter <empty> [Summer_colors] [Fall_colors] [Winter_colors] [Spring_colors]
|
2023-01-13 04:00:14 +08:00
|
|
|
|
|
|
|
screen.Summer_colors.columns=1
|
2023-06-23 09:00:42 +08:00
|
|
|
screen.Summer_colors = Summer_R Summer_G Summer_B <empty> Summer_Leaf_R Summer_Leaf_G Summer_Leaf_B
|
2023-01-13 04:00:14 +08:00
|
|
|
|
|
|
|
screen.Fall_colors.columns=1
|
2023-06-23 09:00:42 +08:00
|
|
|
screen.Fall_colors = Fall_R Fall_G Fall_B <empty> Fall_Leaf_R Fall_Leaf_G Fall_Leaf_B
|
2023-01-13 04:00:14 +08:00
|
|
|
|
|
|
|
screen.Winter_colors.columns=1
|
2023-06-23 09:00:42 +08:00
|
|
|
screen.Winter_colors = Winter_R Winter_G Winter_B <empty> Winter_Leaf_R Winter_Leaf_G Winter_Leaf_B
|
2023-01-13 04:00:14 +08:00
|
|
|
|
|
|
|
screen.Spring_colors.columns=1
|
2023-06-23 09:00:42 +08:00
|
|
|
screen.Spring_colors = Spring_R Spring_G Spring_B <empty> Spring_Leaf_R Spring_Leaf_G Spring_Leaf_B
|
2023-01-13 04:00:14 +08:00
|
|
|
|
|
|
|
|
|
|
|
######## ATMOSPHERICS
|
|
|
|
screen.Atmospherics.columns=1
|
2023-10-08 10:18:20 +08:00
|
|
|
screen.Atmospherics = [Sky] [Fog] [Clouds] Altostratus Cumulus_Clouds Allow_Vanilla_sky
|
2023-04-17 04:18:26 +08:00
|
|
|
|
2023-01-13 04:00:14 +08:00
|
|
|
### SKY
|
|
|
|
screen.Sky.columns=1
|
|
|
|
screen.Sky = [Sky_coefficients] [Sun_and_Moon_Colors] sunPathRotation
|
|
|
|
|
|
|
|
screen.Sky_coefficients.columns=1
|
2023-06-19 07:36:31 +08:00
|
|
|
screen.Sky_coefficients = Sky_Brightness sky_mieg sky_coefficientRayleighR sky_coefficientRayleighG sky_coefficientRayleighB sky_coefficientMieR sky_coefficientMieG sky_coefficientMieB
|
2023-01-13 04:00:14 +08:00
|
|
|
|
|
|
|
### CLOUDS
|
2023-07-03 07:10:48 +08:00
|
|
|
screen.Clouds.columns = 2
|
2023-06-27 08:18:17 +08:00
|
|
|
screen.Clouds = VOLUMETRIC_CLOUDS CLOUDS_QUALITY CLOUDS_SHADOWS Daily_Weather Cloud_Speed Rain_coverage <empty> <empty> Cumulus Altostratus Cumulus_coverage Alto_coverage Cumulus_density Alto_density Cumulus_height
|
2023-01-13 04:00:14 +08:00
|
|
|
|
|
|
|
### FOG
|
2023-06-27 08:18:17 +08:00
|
|
|
screen.Fog.columns=2
|
2023-10-08 10:18:20 +08:00
|
|
|
screen.Fog = VL_RENDER_RESOLUTION Haze_amount VL_SAMPLES RainFog_amount BLOOMY_FOG [TOD_fog] Cloud_Fog BorderFog [Cave_Fog] [NETHER_END_FOG]
|
2023-06-27 08:18:17 +08:00
|
|
|
|
2023-01-13 04:00:14 +08:00
|
|
|
|
2023-04-17 04:18:26 +08:00
|
|
|
screen.TOD_fog.columns=2
|
2023-06-23 09:00:42 +08:00
|
|
|
screen.TOD_fog = TOD_Fog_mult <empty> Morning_Uniform_Fog Morning_Cloudy_Fog Noon_Uniform_Fog Noon_Cloudy_Fog Evening_Uniform_Fog Evening_Cloudy_Fog Night_Uniform_Fog Night_Cloudy_Fog
|
2023-04-17 04:18:26 +08:00
|
|
|
|
|
|
|
screen.Cave_Fog.columns=1
|
2023-06-20 11:32:39 +08:00
|
|
|
screen.Cave_Fog = Cave_fog CaveFogFallOff CaveFogColor_R CaveFogColor_G CaveFogColor_B
|
2023-01-13 04:00:14 +08:00
|
|
|
|
|
|
|
screen.Fog_Color.columns=1
|
2023-07-03 07:10:48 +08:00
|
|
|
screen.Fog_Color = fog_coefficientRayleighR fog_coefficientRayleighG fog_coefficientRayleighB fog_coefficientMieR fog_coefficientMieG fog_coefficientMieB
|
2023-08-07 04:14:32 +08:00
|
|
|
|
|
|
|
screen.NETHER_END_FOG.columns=2
|
|
|
|
screen.NETHER_END_FOG = PLUME_DENSITY END_STORM_DENSTIY
|
2023-04-17 04:18:26 +08:00
|
|
|
|
2023-01-13 04:00:14 +08:00
|
|
|
### WATER
|
2023-06-27 08:18:17 +08:00
|
|
|
screen.Water.columns=2
|
|
|
|
screen.Water = WATER_REFLECTIONS Refraction WATER_SUN_SPECULAR Vanilla_like_water SCREENSPACE_REFLECTIONS SSR_STEPS WATER_BACKGROUND_SPECULAR Dirt_Amount [Water_fog_color] Water_Top_Layer
|
2023-01-13 04:00:14 +08:00
|
|
|
|
|
|
|
screen.Water_fog_color.columns=1
|
|
|
|
screen.Water_fog_color = Dirt_Scatter_R Dirt_Scatter_G Dirt_Scatter_B Dirt_Absorb_R Dirt_Absorb_G Dirt_Absorb_B Water_Absorb_R Water_Absorb_G Water_Absorb_B
|
|
|
|
|
|
|
|
######## POST
|
2023-06-27 08:18:17 +08:00
|
|
|
screen.Post_Processing.columns=2
|
|
|
|
screen.Post_Processing = [TAA_OPTIONS] [Tonemapping] [Exposure] [DepthOfField] [Purkinje_effect] [Editing] SHARPENING BLOOM_STRENGTH
|
2023-01-13 04:00:14 +08:00
|
|
|
### TAA
|
|
|
|
screen.TAA_OPTIONS.columns = 1
|
2023-06-27 08:18:17 +08:00
|
|
|
screen.TAA_OPTIONS= SCREENSHOT_MODE <empty> TAA BLEND_FACTOR <empty> TAA_UPSCALING SCALE_FACTOR
|
2023-01-13 04:00:14 +08:00
|
|
|
### DOF
|
|
|
|
screen.DepthOfField.columns = 1
|
2023-07-08 05:58:36 +08:00
|
|
|
screen.DepthOfField = [JITTER_DOF] DOF_QUALITY DOF_ANAMORPHIC_RATIO AUTOFOCUS focal aperture MANUAL_FOCUS DoF_Adaptation_Speed FAR_BLUR_ONLY
|
|
|
|
screen.JITTER_DOF.columns=1
|
2023-07-09 19:10:35 +08:00
|
|
|
screen.JITTER_DOF = JITTER_STRENGTH FOCUS_LASER_COLOR SCREENSHOT_MODE
|
2023-01-13 04:00:14 +08:00
|
|
|
### EXPOSURE
|
|
|
|
screen.Exposure.columns = 1
|
|
|
|
screen.Exposure = AUTO_EXPOSURE EXPOSURE_MULTIPLIER Exposure_Speed Manual_exposure_value
|
|
|
|
### TONEMAPS
|
|
|
|
screen.Tonemapping.columns = 1
|
2023-07-07 08:47:26 +08:00
|
|
|
screen.Tonemapping = TONEMAP USE_ACES_COLORSPACE_APPROXIMATION SATURATION CROSSTALK CONTRAST <empty> FinalR FinalG FinalB
|
2023-01-13 04:00:14 +08:00
|
|
|
### PURKINJE
|
|
|
|
screen.Purkinje_effect.columns = 1
|
2023-07-03 07:22:18 +08:00
|
|
|
screen.Purkinje_effect = Purkinje_strength Purkinje_R Purkinje_G Purkinje_B Purkinje_Multiplier
|
2023-07-12 08:00:08 +08:00
|
|
|
|
2023-07-13 07:29:20 +08:00
|
|
|
screen.Editing.columns = 2
|
|
|
|
screen.Editing = Compositing_Sky CONTRAST CompSky_R COLOR_CURVE CompSky_G UPPER_CURVE CompSky_B LOWER_CURVE <empty> <empty> R_LOWER_CURVE R_UPPER_CURVE G_LOWER_CURVE G_UPPER_CURVE B_LOWER_CURVE B_UPPER_CURVE
|
2023-07-07 12:08:46 +08:00
|
|
|
|
|
|
|
|
2023-07-03 07:22:18 +08:00
|
|
|
|
2023-01-13 04:00:14 +08:00
|
|
|
######## MISC SETTINGS
|
|
|
|
screen.Misc_Settings.columns=1
|
2023-10-08 10:18:20 +08:00
|
|
|
screen.Misc_Settings = [the_orb] display_LUT WhiteWorld SSS_view ambientLight_only Glass_Tint LIGHTNING_FLASH HURT_AND_DEATH_EFFECT LIT_PARTICLE_BRIGHTNESS
|
2023-04-17 04:18:26 +08:00
|
|
|
|
|
|
|
screen.the_orb.columns = 1
|
2023-07-22 08:18:12 +08:00
|
|
|
screen.the_orb = THE_ORB ORB_X ORB_Y ORB_Z ORB_ColMult ORB_R ORB_G ORB_B
|
2023-06-23 12:45:23 +08:00
|
|
|
|
2023-01-13 04:00:14 +08:00
|
|
|
screen.LabPBR.columns = 1
|
|
|
|
screen.LabPBR = [Reflections] [Subsurface_Scattering] [Emissives] [POM] [Porosity]
|
|
|
|
|
|
|
|
screen.Emissives.columns = 1
|
2023-06-26 12:33:31 +08:00
|
|
|
screen.Emissives = EMISSIVE_TYPE Emissive_Brightness Emissive_Curve
|
2023-01-13 04:00:14 +08:00
|
|
|
|
|
|
|
screen.Porosity.columns = 1
|
2023-07-03 07:22:18 +08:00
|
|
|
screen.Porosity = Porosity <empty> Puddles Puddle_Size
|
2023-01-13 04:00:14 +08:00
|
|
|
|
|
|
|
screen.Sun_and_Moon_Colors.columns = 1
|
|
|
|
screen.Sun_and_Moon_Colors = sunColorR sunColorG sunColorB moonColorR moonColorG moonColorB colortype Sun_temp Moon_temp
|
|
|
|
|
|
|
|
screen.Advanced = Dirt_Scatter_R Dirt_Scatter_G Dirt_Scatter_B Dirt_Absorb_R Dirt_Absorb_G Dirt_Absorb_B Water_Absorb_R Water_Absorb_G Water_Absorb_B
|
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
|
|
|
|
|
|
|
|
#####################################
|
|
|
|
####### WEATHER RELATED STUFF #######
|
|
|
|
#####################################
|
2023-06-12 07:16:05 +08:00
|
|
|
|
|
|
|
# in seconds...
|
2023-10-08 10:18:20 +08:00
|
|
|
variable.int.WeatherTransitionTime = 30
|
2023-06-12 07:16:05 +08:00
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
uniform.float.Cumulus_Cov = smooth(if( \
|
2023-06-02 05:41:06 +08:00
|
|
|
moonPhase == 0, 0.7, \
|
2023-06-12 07:16:05 +08:00
|
|
|
moonPhase == 1, 0.9, \
|
2023-05-10 07:08:34 +08:00
|
|
|
moonPhase == 2, 0.0, \
|
2023-06-12 07:16:05 +08:00
|
|
|
moonPhase == 3, 0.8, \
|
2023-05-10 07:08:34 +08:00
|
|
|
moonPhase == 4, 0.0, \
|
2023-06-12 07:16:05 +08:00
|
|
|
moonPhase == 5, 1.2, \
|
|
|
|
moonPhase == 6, 0.6, \
|
2023-10-08 10:18:20 +08:00
|
|
|
0.0 ), WeatherTransitionTime, WeatherTransitionTime)
|
2023-05-10 07:08:34 +08:00
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
uniform.float.Alto_Cov = smooth(if( \
|
2023-06-02 08:48:27 +08:00
|
|
|
moonPhase == 0, 0.1, \
|
|
|
|
moonPhase == 1, 1.0, \
|
2023-06-12 07:16:05 +08:00
|
|
|
moonPhase == 2, 1.0, \
|
|
|
|
moonPhase == 3, 0.3, \
|
|
|
|
moonPhase == 4, 0.3, \
|
2023-05-10 07:08:34 +08:00
|
|
|
moonPhase == 5, 0.0, \
|
2023-06-12 07:16:05 +08:00
|
|
|
moonPhase == 6, 1.5, \
|
2023-10-08 10:18:20 +08:00
|
|
|
0.0 ), WeatherTransitionTime, WeatherTransitionTime)
|
2023-05-10 07:08:34 +08:00
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
uniform.float.Alto_Den = smooth(if( \
|
2023-05-10 07:08:34 +08:00
|
|
|
moonPhase == 0, 0.1, \
|
2023-06-12 06:32:37 +08:00
|
|
|
moonPhase == 1, 0.25, \
|
2023-06-12 07:16:05 +08:00
|
|
|
moonPhase == 2, 0.1, \
|
|
|
|
moonPhase == 3, 0.7, \
|
|
|
|
moonPhase == 4, 0.7, \
|
2023-05-10 07:08:34 +08:00
|
|
|
moonPhase == 5, 0.0, \
|
2023-06-12 07:16:05 +08:00
|
|
|
moonPhase == 6, 0.05, \
|
2023-10-08 10:18:20 +08:00
|
|
|
0.0 ), WeatherTransitionTime, WeatherTransitionTime)
|
2023-06-12 07:16:05 +08:00
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
uniform.float.Uniform_Den = smooth(if( \
|
2023-06-12 07:16:05 +08:00
|
|
|
moonPhase == 0, 0, \
|
|
|
|
moonPhase == 1, 0, \
|
2023-10-08 10:18:20 +08:00
|
|
|
moonPhase == 2, 10, \
|
2023-06-12 07:16:05 +08:00
|
|
|
moonPhase == 3, 0, \
|
|
|
|
moonPhase == 4, 0, \
|
|
|
|
moonPhase == 5, 0, \
|
2023-10-08 10:18:20 +08:00
|
|
|
moonPhase == 6, 5, \
|
|
|
|
0 ), WeatherTransitionTime, WeatherTransitionTime)
|
2023-06-12 07:16:05 +08:00
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
uniform.float.Cloudy_Den = smooth(if( \
|
2023-06-12 07:16:05 +08:00
|
|
|
moonPhase == 0, 0, \
|
|
|
|
moonPhase == 1, 0, \
|
|
|
|
moonPhase == 2, 0, \
|
|
|
|
moonPhase == 3, 0, \
|
|
|
|
moonPhase == 4, 0, \
|
|
|
|
moonPhase == 5, 0, \
|
2023-10-08 10:18:20 +08:00
|
|
|
moonPhase == 6, 50, \
|
|
|
|
0 ), WeatherTransitionTime, WeatherTransitionTime)
|
2023-01-13 04:00:14 +08:00
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
# uniform.float.ifEndBoss = smooth(if(bossBattle == 2, 1, 0 ), 1, 1)
|
|
|
|
# uniform.float.EndSequence1 = smooth(if(hideGUI == 1, 1.0, 0.0), 30, 0)
|
|
|
|
# uniform.float.EndSequence2 = smooth(if(EndSequence1 > 0.95, 1.0, 0.0), 1.25, 0)
|
2023-01-13 04:00:14 +08:00
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
# thank you sixthsurge!
|
|
|
|
#ifdef LIGHTNING_FLASH
|
|
|
|
#ifdef IS_IRIS
|
|
|
|
variable.float.lightningFlash = smooth(if(lightningBoltPosition.w > 0.0, 1.0, 0.0), 0.0, 0.0)
|
|
|
|
#else
|
|
|
|
variable.float.lightningFlash = smooth(if(equals(skyColor.r, skyColor.g, 0.01) && skyColor.r > 0.3, 1.0, 0.0), 0.0, 0.0)
|
|
|
|
#endif
|
|
|
|
#else
|
|
|
|
variable.float.lightningFlash = 0.0
|
|
|
|
#endif
|
2023-01-13 04:00:14 +08:00
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
uniform.vec3.lightningEffect = vec3(77.0 * lightningFlash, 153.0 * lightningFlash, 255.0 * lightningFlash)
|
2023-01-13 04:00:14 +08:00
|
|
|
|
|
|
|
|
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
###################################
|
|
|
|
####### BIOME RELATED STUFF #######
|
|
|
|
###################################
|
2023-06-29 07:03:54 +08:00
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
variable.int.BiomeTransitionTime = 1
|
2023-06-29 06:59:21 +08:00
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
#ifdef SWAMP_ENV
|
|
|
|
uniform.float.isSwamps = smooth(if(in(biome, 6, 52, 7), 1,0), BiomeTransitionTime, BiomeTransitionTime)
|
|
|
|
#else
|
|
|
|
uniform.float.isSwamps = 0.0
|
|
|
|
#endif
|
2023-06-29 06:59:21 +08:00
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
#ifdef JUNGLE_ENV
|
|
|
|
uniform.float.isJungles = smooth(if(in(biome, 23, 24, 25), 1,0), BiomeTransitionTime, BiomeTransitionTime)
|
|
|
|
#else
|
|
|
|
uniform.float.isJungles = 0.0
|
|
|
|
#endif
|
2023-04-17 04:18:26 +08:00
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
#ifdef DARKFOREST_ENV
|
|
|
|
uniform.float.isDarkForests = smooth(if(in(biome, 11), 1,0), BiomeTransitionTime, BiomeTransitionTime)
|
|
|
|
#else
|
|
|
|
uniform.float.isDarkForests = 0.0
|
|
|
|
#endif
|
2023-04-17 04:18:26 +08:00
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
#ifdef MANGROVE_ENV
|
|
|
|
uniform.float.isMangroveSwamp = smooth(if(in(biome, 7), 1,0), BiomeTransitionTime, BiomeTransitionTime)
|
|
|
|
#else
|
|
|
|
uniform.float.isMangroveSwamp = 0.0
|
|
|
|
#endif
|
2023-04-17 04:18:26 +08:00
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
# set to only happen in dry deserts.
|
|
|
|
uniform.float.sandStorm = smooth(if(in(biome, 5, 26, 27, 28), rainStrength, 0), 15,30)
|
2023-01-13 04:00:14 +08:00
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
# set to only happen in cold mountains.
|
|
|
|
uniform.float.snowStorm = smooth(if(in(biome, 31, 32, 33, 34), rainStrength, 0), 15,30)
|
2023-01-13 04:00:14 +08:00
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
uniform.float.noPuddleAreas = smooth(if(in(biome, 3, 4, 16, 37, 39, 48, 49, 31, 32, 33, 34, 5, 17, 18, 26, 27, 28), 0,1), 5,5)
|
2023-07-18 03:17:54 +08:00
|
|
|
|
2023-01-13 04:00:14 +08:00
|
|
|
|
2023-07-18 03:17:54 +08:00
|
|
|
|
2023-10-08 10:18:20 +08:00
|
|
|
############################
|
|
|
|
####### RANDOM STUFF #######
|
|
|
|
############################
|
|
|
|
|
|
|
|
#ifdef HURT_AND_DEATH_EFFECT
|
|
|
|
uniform.float.hurt = smooth(if(is_hurt,1,0),0,1)
|
|
|
|
uniform.float.dying = smooth(if(!is_alive,2,0),3,0)
|
|
|
|
uniform.float.dead = smooth(if(dying >= 1.99, 1,0),1,0)
|
|
|
|
#endif
|
|
|
|
|
|
|
|
uniform.vec3.CamPos = vec3(cameraPosition.x,cameraPosition.y,cameraPosition.z)
|
|
|
|
|
|
|
|
texture.noise = texture/noises.png
|
|
|
|
texture.composite.colortex6 = texture/blueNoise.png
|
2023-01-13 04:00:14 +08:00
|
|
|
|
|
|
|
variable.float.texelSizeX = 1.0/viewWidth
|
|
|
|
variable.float.texelSizeY = 1.0/viewHeight
|
|
|
|
uniform.vec2.texelSize=vec2(texelSizeX,texelSizeY)
|
|
|
|
|
|
|
|
uniform.int.framemod8 = frameCounter%8
|
|
|
|
|
|
|
|
variable.float.normSunVec = sqrt(sunPosition.x*sunPosition.x+sunPosition.y*sunPosition.y+sunPosition.z*sunPosition.z)
|
|
|
|
variable.float.normUpVec = sqrt(upPosition.x*upPosition.x+upPosition.y*upPosition.y+upPosition.z*upPosition.z)
|
|
|
|
|
|
|
|
variable.float.sunPosX = sunPosition.x/normSunVec
|
|
|
|
variable.float.sunPosY = sunPosition.y/normSunVec
|
|
|
|
variable.float.sunPosZ = sunPosition.z/normSunVec
|
|
|
|
|
|
|
|
uniform.vec3.sunVec=vec3(sunPosX,sunPosY,sunPosZ)
|
|
|
|
|
|
|
|
variable.float.upPosX = upPosition.x/normUpVec
|
|
|
|
variable.float.upPosY = upPosition.y/normUpVec
|
|
|
|
variable.float.upPosZ = upPosition.z/normUpVec
|
|
|
|
|
|
|
|
uniform.vec3.upVec=vec3(upPosX,upPosY,upPosZ)
|
|
|
|
uniform.float.sunElevation = sunPosX*upPosX+sunPosY*upPosY+sunPosZ*upPosZ
|
|
|
|
uniform.float.lightSign = clamp(sunElevation * 1000000000000000000, 0.0, 1.0) * 2.0 - 1.0
|
|
|
|
|
|
|
|
#Max angle at frustrum diagonal
|
|
|
|
variable.float.maxAngle = atan(1.0 / gbufferProjection.1.1 * sqrt(1.0+(aspectRatio * aspectRatio)))
|
|
|
|
uniform.float.cosFov = cos(maxAngle)
|
|
|
|
variable.float.viewDirX = gbufferModelViewInverse.2.0
|
|
|
|
variable.float.viewDirY = gbufferModelViewInverse.2.1
|
|
|
|
variable.float.viewDirZ = gbufferModelViewInverse.2.2
|
|
|
|
variable.float.normView = sqrt(viewDirX*viewDirX + viewDirY*viewDirY + viewDirZ*viewDirZ)
|
|
|
|
variable.float.shViewDirX = (shadowModelView.0.0 * viewDirX + shadowModelView.1.0 * viewDirY + shadowModelView.2.0 * viewDirZ)/normView
|
|
|
|
variable.float.shViewDirY = (shadowModelView.0.1 * viewDirX + shadowModelView.1.1 * viewDirY + shadowModelView.2.1 * viewDirZ)/normView
|
|
|
|
variable.float.shViewDirZ = (shadowModelView.0.2 * viewDirX + shadowModelView.1.2 * viewDirY + shadowModelView.2.2 * viewDirZ)/normView
|
|
|
|
|
|
|
|
uniform.vec3.shadowViewDir = vec3(shViewDirX, shViewDirY, shViewDirZ)
|
|
|
|
|
|
|
|
variable.float.shStartX = (shadowModelView.0.0 * gbufferModelViewInverse.3.0 + shadowModelView.1.0 * gbufferModelViewInverse.3.1 + shadowModelView.2.0 * gbufferModelViewInverse.3.2)
|
|
|
|
variable.float.shStartY = (shadowModelView.0.1 * gbufferModelViewInverse.3.0 + shadowModelView.1.1 * gbufferModelViewInverse.3.1 + shadowModelView.2.1 * gbufferModelViewInverse.3.2)
|
|
|
|
variable.float.shStartZ = (shadowModelView.0.2 * gbufferModelViewInverse.3.0 + shadowModelView.1.2 * gbufferModelViewInverse.3.1 + shadowModelView.2.2 * gbufferModelViewInverse.3.2)
|
|
|
|
|
|
|
|
uniform.vec3.shadowCamera = vec3(shStartX + shadowModelView.3.0 + shViewDirX*2., shStartY + shadowModelView.3.1 + shViewDirY*2., shStartZ + shadowModelView.3.2 + shViewDirZ*2.0)
|
|
|
|
|
|
|
|
|
|
|
|
variable.float.wSunX = (gbufferModelViewInverse.0.0 * sunPosX + gbufferModelViewInverse.1.0 * sunPosY + gbufferModelViewInverse.2.0 * sunPosZ)
|
|
|
|
variable.float.wSunY = (gbufferModelViewInverse.0.1 * sunPosX + gbufferModelViewInverse.1.1 * sunPosY + gbufferModelViewInverse.2.1 * sunPosZ)
|
|
|
|
variable.float.wSunZ = (gbufferModelViewInverse.0.2 * sunPosX + gbufferModelViewInverse.1.2 * sunPosY + gbufferModelViewInverse.2.2 * sunPosZ)
|
|
|
|
|
|
|
|
variable.float.shSunX = (shadowModelView.0.0 * wSunX + shadowModelView.1.0 * wSunY + shadowModelView.2.0 * wSunZ)
|
|
|
|
variable.float.shSunY = (shadowModelView.0.1 * wSunX + shadowModelView.1.1 * wSunY + shadowModelView.2.1 * wSunZ)
|
|
|
|
variable.float.shSunZ = (shadowModelView.0.2 * wSunX + shadowModelView.1.2 * wSunY + shadowModelView.2.2 * wSunZ)
|
|
|
|
|
|
|
|
uniform.vec3.shadowLightVec = vec3(lightSign*shSunX, lightSign*shSunY, lightSign*shSunZ)
|
|
|
|
|
|
|
|
uniform.float.shadowMaxProj = 150.0/abs(sunPosY)
|
2023-04-17 04:18:26 +08:00
|
|
|
|
2023-07-03 07:10:48 +08:00
|
|
|
# photon stuff
|
2023-04-17 04:18:26 +08:00
|
|
|
uniform.vec2.view_res = vec2(viewWidth, viewHeight)
|
|
|
|
uniform.vec2.view_pixel_size = vec2(1.0 / viewWidth, 1.0 / viewHeight)
|