2023-01-12 15:00:14 -05:00
|
|
|
#version 120
|
2023-07-06 17:40:23 -04:00
|
|
|
#extension GL_EXT_gpu_shader4 : disable
|
2023-01-12 15:28:19 -05:00
|
|
|
#include "lib/settings.glsl"
|
2023-01-12 15:00:14 -05:00
|
|
|
|
|
|
|
varying vec2 texcoord;
|
|
|
|
flat varying vec4 exposure;
|
|
|
|
uniform sampler2D colortex4;
|
|
|
|
|
|
|
|
//////////////////////////////VOID MAIN//////////////////////////////
|
|
|
|
//////////////////////////////VOID MAIN//////////////////////////////
|
|
|
|
//////////////////////////////VOID MAIN//////////////////////////////
|
|
|
|
//////////////////////////////VOID MAIN//////////////////////////////
|
|
|
|
//////////////////////////////VOID MAIN//////////////////////////////
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
|
|
|
|
gl_Position = ftransform();
|
|
|
|
texcoord = gl_MultiTexCoord0.xy;
|
|
|
|
exposure=vec4(texelFetch2D(colortex4,ivec2(10,37),0).r*vec3(FinalR,FinalG,FinalB),texelFetch2D(colortex4,ivec2(10,37),0).r);
|
|
|
|
}
|