2023-10-07 22:18:20 -04:00
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#include "/lib/util.glsl"
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#include "/lib/res_params.glsl"
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2023-01-12 15:00:14 -05:00
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2023-10-07 22:18:20 -04:00
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varying vec2 texcoord;
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flat varying float tempOffsets;
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uniform sampler2D colortex4;
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uniform int frameCounter;
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uniform int framemod8;
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2024-07-06 21:03:31 -04:00
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#include "/lib/TAA_jitter.glsl"
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2023-01-12 15:00:14 -05:00
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void main() {
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2023-10-07 22:18:20 -04:00
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2023-01-12 15:00:14 -05:00
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gl_Position = ftransform();
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2023-10-07 22:18:20 -04:00
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texcoord = gl_MultiTexCoord0.xy;
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tempOffsets = HaltonSeq2(frameCounter%10000);
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#ifdef TAA_UPSCALING
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gl_Position.xy = (gl_Position.xy*0.5+0.5)*RENDER_SCALE*2.0-1.0;
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#endif
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2023-01-12 15:00:14 -05:00
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}
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