This website requires JavaScript.
Explore
Help
Sign In
Backups
/
Bliss-Shader
Watch
1
Star
0
Fork
0
You've already forked Bliss-Shader
mirror of
https://github.com/X0nk/Bliss-Shader.git
synced
2024-12-23 01:59:39 +08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
5d0ff0856f
Bliss-Shader
/
shaders
/
world-1
/
composite3.fsh
5 lines
74 B
Plaintext
Raw
Normal View
History
Unescape
Escape
surprise commit new stuff reworked clouds, general lighting, end and nether shaders still WIP lighting is more balanced in general.
2023-04-17 04:18:26 +08:00
#version 120
combine end and nether shaders into one group of programs. for my own ease of use.
2023-08-03 12:23:29 +08:00
#define NETHER_SHADER
surprise commit new stuff reworked clouds, general lighting, end and nether shaders still WIP lighting is more balanced in general.
2023-04-17 04:18:26 +08:00
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-02 11:48:09 +08:00
#include "/dimensions/composite2.fsh"
Reference in New Issue
Copy Permalink