Bliss-Shader/shaders/entity.properties

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#if MC_VERSION >= 11300
### all the different strengths of subsurface scattering and what entities to put them on.
#medium sss (same as strong sss for blocks)
entity.1100 = slime giant ghast elder_guardian
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#weak sss (same as weak sss for blocks)
entity.1200 = ender_dragon player sheep frog chicken snow_golem polar_bear zombie_horse armor_stand arrow squid bat cat cod cow donkey fox horse mooshroom mule ocelot parrot pig piglin polar_bear pufferfish rabbit salmon strider tropical_fish turtle villager wandering_trader bee cave_spider dolphin enderman llama panda spider wolf zombified_piglin blaze creeper drowned endermite evoker guardian hoglin husk magma_cube phantom piglin_brute pillager ravager silverfish stray vex vindicator witch zoglin zombie zombie_villager wither trader_llama
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# various stuff
entity.12345 = minecraft:lightning_bolt weather2:lightning_bolt
entity.2300 = minecraft:item_frame minecraft:item_display