2023-04-16 16:18:26 -04:00
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#include "/lib/settings.glsl"
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varying vec2 texcoord;
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flat varying vec4 exposure;
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flat varying float rodExposure;
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uniform sampler2D colortex4;
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2023-01-12 15:00:14 -05:00
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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void main() {
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2023-04-16 16:18:26 -04:00
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2023-01-12 15:00:14 -05:00
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gl_Position = ftransform();
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2023-04-16 16:18:26 -04:00
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texcoord = gl_MultiTexCoord0.xy;
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exposure=vec4(texelFetch2D(colortex4,ivec2(10,37),0).r*vec3(FinalR,FinalG,FinalB),texelFetch2D(colortex4,ivec2(10,37),0).r);
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rodExposure = texelFetch2D(colortex4,ivec2(14,37),0).r;
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2023-01-12 15:00:14 -05:00
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}
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