This website requires JavaScript.
Explore
Help
Sign In
Backups
/
Bliss-Shader
Watch
1
Star
0
Fork
0
You've already forked Bliss-Shader
mirror of
https://github.com/X0nk/Bliss-Shader.git
synced
2024-12-23 01:59:39 +08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
4ba7728cdc
Bliss-Shader
/
shaders
/
world1
/
composite2.vsh
5 lines
71 B
V Shell
Raw
Normal View
History
Unescape
Escape
Add the whole ass shader it has begun
2023-01-13 04:00:14 +08:00
#version 120
combine end and nether shaders into one group of programs. for my own ease of use.
2023-08-03 12:23:29 +08:00
#define END_SHADER
Add the whole ass shader it has begun
2023-01-13 04:00:14 +08:00
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-02 11:48:09 +08:00
#
include
"/dimensions/composite1.vsh"
Reference in New Issue
Copy Permalink