2023-01-15 13:57:23 +08:00
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# Bliss
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i always loved chocapic's shaders, and how customizeable it was. But i wanted MORE.
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i eventually started tweaking the shader, adding settings, breaking stuff, and after a while wanted to impose my own visual style onto the shader.
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i wanted to emphasize a varying scene, where the lighting isn't always the same whenever or wherever you are.
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2023-01-13 04:04:44 +08:00
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2023-01-15 13:57:23 +08:00
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# Resourcepack Support (LabPBR and other stuff)
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+ Reflectance / F0
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+ Smoothness
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+ Subsurface Scattering
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+ Emissiveness
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+ Parallax Occlusion Mapping / POM
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+ Normal Mapping
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+ Refraction
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<img src="https://user-images.githubusercontent.com/122314734/212524271-d6e6b34a-a2e2-4990-b351-c7e33cfd8095.png" width="75%" height="75%">
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# Daily Weather
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+ cloudy, slightly cloudy, or clear days
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<img src="https://user-images.githubusercontent.com/122314734/212525082-69257101-a45a-4b89-a49c-4f48328be247.png" width="75%" height="75%">
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# Biome Specific Atmospherics
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+ Some biomes are very foggy with a unique fog color
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<img src="https://user-images.githubusercontent.com/122314734/212524750-ae313931-d58f-4b0f-ac37-f14b74f7fc05.png" width="75%" height="75%">
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# i will add more stuff one day
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nobody knows when, but it's in the future.
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2023-01-15 14:02:04 +08:00
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**SPECIAL THANKS:**
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Womspace, for doing a DOF overhaul
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Emin, and Gri, for teaching me how to stop alot of light leaking
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Rre36, for the ideas to steal
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Chocapic, for the whole thing
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