2023-01-12 15:00:14 -05:00
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#version 120
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2023-04-16 19:43:56 -04:00
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varying vec4 color;
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varying vec2 texcoord;
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uniform sampler2D texture;
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//faster and actually more precise than pow 2.2
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vec3 toLinear(vec3 sRGB){
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return sRGB * (sRGB * (sRGB * 0.305306011 + 0.682171111) + 0.012522878);
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}
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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/* DRAWBUFFERS:18 */
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void main() {
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2023-04-25 20:08:21 -04:00
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vec3 albedo = texture2D(texture, texcoord).rgb * color.rgb;
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2023-04-16 19:43:56 -04:00
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gl_FragData[0].rgb = albedo;
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gl_FragData[1].a = 0.5;
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}
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