diff --git a/cheat-library/cheat-library.vcxproj b/cheat-library/cheat-library.vcxproj
index 4b97d16..af6ba65 100644
--- a/cheat-library/cheat-library.vcxproj
+++ b/cheat-library/cheat-library.vcxproj
@@ -24,6 +24,7 @@
+
false
@@ -115,6 +116,7 @@
+
false
diff --git a/cheat-library/cheat-library.vcxproj.filters b/cheat-library/cheat-library.vcxproj.filters
index 27e4666..7392f94 100644
--- a/cheat-library/cheat-library.vcxproj.filters
+++ b/cheat-library/cheat-library.vcxproj.filters
@@ -249,6 +249,9 @@
Header Files
+
+ Header Files
+
@@ -456,6 +459,9 @@
Source Files
+
+ Source Files
+
diff --git a/cheat-library/src/appdata/il2cpp-functions.h b/cheat-library/src/appdata/il2cpp-functions.h
index b7fefa6..f9ceaba 100644
--- a/cheat-library/src/appdata/il2cpp-functions.h
+++ b/cheat-library/src/appdata/il2cpp-functions.h
@@ -51,9 +51,8 @@ DO_APP_FUNC(0x026F0820, bool, MoleMole_LCAvatarCombat_IsEnergyMax, (void* __this
DO_APP_FUNC(0x026F0500, void, MoleMole_LCAvatarCombat_ChangeEnergy_1, (LCAvatarCombat* __this, ElementType__Enum type, float value, DataPropOp__Enum state, MethodInfo* method));
DO_APP_FUNC(0x026F13C0, bool, MoleMole_LCAvatarCombat_OnSkillStart, (LCAvatarCombat* __this, uint32_t skillID, float cdMultipler, MethodInfo* method));
DO_APP_FUNC(0x026F54A0, bool, MoleMole_LCAvatarCombat_IsSkillInCD_1, (LCAvatarCombat* __this, LCAvatarCombat_LCAvatarCombat_SkillInfo* skillInfo, MethodInfo* method));
-
-DO_APP_FUNC(0x02DB4680, void, MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRange, (void* __this, String* key, float value, float min, float max, bool forceDoAtRemote, MethodInfo* method));
-
+DO_APP_FUNC(0x02DB4680, void, MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRange, (MoleMole_ActorAbilityPlugin* __this, String* key, float value, float min, float max, bool forceDoAtRemote, MethodInfo* method));
+
// Rapid fire
DO_APP_FUNC(0x017B1D50, void, MoleMole_LCBaseCombat_DoHitEntity, (LCBaseCombat* __this, uint32_t targetID, AttackResult* attackResult, bool ignoreCheckCanBeHitInMP, MethodInfo* method));
DO_APP_FUNC(0x019DDF40, void, MoleMole_Formula_CalcAttackResult, (CombatProperty* attackCombatProperty, CombatProperty* defenseCombatProperty, AttackResult* attackResult, BaseEntity* attackerEntity, BaseEntity* attackeeEntity, MethodInfo* method));
@@ -155,6 +154,11 @@ DO_APP_FUNC(0x012BC260, void, CookingQtePageContext_CloseItemGotPanel, (CookingQ
DO_APP_FUNC(0x02A37D50, Button_1*, ProfilePage, (MonoInLevelPlayerProfilePage* __this, MethodInfo* method)); // MonoInLevelPlayerProfilePage_get_logoutButton
DO_APP_FUNC(0x01B101B0, void, ProfileEditPage, (MonoFriendInformationDialog* __this, Sprite* value, MethodInfo* method)); // MonoFriendInformationDialog_set_icon
+// Custom Weather | RyujinZX#6666
+DO_APP_FUNC(0x027774F0, bool, EnviroSky_ChangeWeather, (void* /*app::EnviroSky*/ __this, String* weatherPath, float transTime, float ratio, MethodInfo* method));
+DO_APP_FUNC(0x014EDB10, void* /*app::EnviroSky*/, EnviroSky_get_Instance, (MethodInfo* method));
+
+
// Free Camera
DO_APP_FUNC(0x057E9C00, float, Camera_get_fieldOfView, (Camera* __this, MethodInfo* method));
DO_APP_FUNC(0x057EA060, void, Camera_set_fieldOfView, (Camera* __this, float value, MethodInfo* method));
@@ -245,6 +249,7 @@ DO_APP_FUNC(0x0596AFF0, LCBaseCombat*, MoleMole_BaseEntity_GetLogicCombatCompone
DO_APP_FUNC_METHODINFO(0x099D4410, MoleMole_BaseEntity_GetLogicCombatComponent_1__MethodInfo);
DO_APP_FUNC(0x031ACE30, String*, MoleMole_BaseEntity_ToStringRelease, (BaseEntity* __this, MethodInfo* method));
+
DO_APP_FUNC(0x03180C10, void, MoleMole_BaseEntity_SetRelativePosition, (BaseEntity* __this, Vector3 position, bool forceSyncToRigidbody, MethodInfo* method));
DO_APP_FUNC(0x0319D8B0, void, MoleMole_BaseEntity_SetAbsolutePosition, (BaseEntity* __this, Vector3 abpos, bool forceSyncToRigidbody, MethodInfo* method));
DO_APP_FUNC(0x031AA160, Vector3, MoleMole_BaseEntity_GetAbsolutePosition, (BaseEntity* __this, MethodInfo* method));
diff --git a/cheat-library/src/appdata/il2cpp-types.h b/cheat-library/src/appdata/il2cpp-types.h
index 4988724..5fb7cd1 100644
--- a/cheat-library/src/appdata/il2cpp-types.h
+++ b/cheat-library/src/appdata/il2cpp-types.h
@@ -11975,6 +11975,29 @@ namespace app {
struct Avatar__Fields fields;
};
+ struct MoleMole_ActorAbilityPlugin__Fields {
+ struct BaseComponentPlugin__Fields _;
+ struct Action_3_MoleMole_BaseEntity_MoleMole_Config_AddGlobalValue_MoleMole_ActorAbility_* _addGlobalValueHandlerClosureDelegate;
+ struct Action_3_MoleMole_BaseEntity_MoleMole_Config_SetGlobalValue_MoleMole_ActorAbility_* _setGlobalValueHandlerClosureDelegate;
+ struct Action_3_MoleMole_BaseEntity_MoleMole_Config_MultiplyGlobalValue_MoleMole_ActorAbility_* _multiplyGlobalValueHandlerClosureDelegate;
+ struct Action_4_MoleMole_BaseEntity_MoleMole_Config_MultiplyGlobalValue_MoleMole_ActorAbility_Single_* MEEAPCINNBE;
+ struct Action_4_MoleMole_BaseEntity_String_Single_CPKJHKOJDIF_* LLAIOCNHNPM;
+ struct List_1_MoleMole_MonoEffectProxyHandle_* _effectProxyListCache;
+ struct List_1_MoleMole_MonoEffectProxyHandle_* _effectProxyListCacheForChangFollowDampTime;
+ struct List_1_UnityEngine_Vector3_* _pushedPosList;
+ struct MoleMole_LCAbility* _owner;
+ struct List_1_MoleMole_ActorAbility_* _appliedAbilities;
+ struct Dictionary_2_System_UInt32_System_Int32_* _appliedAbilitiesIndex;
+ struct Dictionary_2_System_String_MoleMole_ActorAbility_* CKDBIBGCPOB;
+ uint32_t nextValidAbilityID;
+ };
+
+ struct MoleMole_ActorAbilityPlugin {
+ struct MoleMole_ActorAbilityPlugin__Class* klass;
+ MonitorData* monitor;
+ struct MoleMole_ActorAbilityPlugin__Fields fields;
+ };
+
#if !defined(_GHIDRA_) && !defined(_IDA_)
}
#endif
diff --git a/cheat-library/src/user/cheat/cheat.cpp b/cheat-library/src/user/cheat/cheat.cpp
index a0f2093..5093d7f 100644
--- a/cheat-library/src/user/cheat/cheat.cpp
+++ b/cheat-library/src/user/cheat/cheat.cpp
@@ -42,6 +42,7 @@
#include
#include
+#include
#include
#include
@@ -109,6 +110,8 @@ namespace cheat
FEAT_INST(AutoFish),
FEAT_INST(AutoCook),
+ FEAT_INST(CustomWeather),
+
FEAT_INST(NoFog),
FEAT_INST(FPSUnlock),
FEAT_INST(CameraZoom),
diff --git a/cheat-library/src/user/cheat/game/filters.cpp b/cheat-library/src/user/cheat/game/filters.cpp
index 6a0e1df..0827961 100644
--- a/cheat-library/src/user/cheat/game/filters.cpp
+++ b/cheat-library/src/user/cheat/game/filters.cpp
@@ -221,7 +221,8 @@ namespace cheat::game::filters
SimpleFilter JadeplumeTerrorshroom = { EntityType__Enum_1::Monster, "Fungus_Raptor" };
SimpleFilter RishbolandTiger = { EntityType__Enum_1::Monster, "_Megamoth_" };
SimpleFilter ShaggySumpterBeast = { EntityType__Enum_1::Monster, "_Panther" };
- SimpleFilter Spincrocodile = { EntityType__Enum_1::Monster, "_Gator" };
+ SimpleFilter Spincrocodile = { EntityType__Enum_1::Monster, "_Gator" };
+ SimpleFilter SentryTurrets = { EntityType__Enum_1::Field, "SentryTurrets_" };
}
namespace plant
@@ -529,5 +530,7 @@ namespace cheat::game::filters
SimpleFilter OrganicTargets = { Monsters, Animals }; // Solael: Please don't mess around with this filter.
//m0nkrel: We can choose the entities we need ourselves so as not to magnetize cats, dogs, etc.
//AdvancedFilter Animals = { {EntityType__Enum_1::EnvAnimal, EntityType__Enum_1::Monster }, {"Crane", "Tit", "Boar", "Squirrel", "Fox", "Pigeon", "Wigeon", "Falcon" ,"Marten" } };
+
+ SimpleFilter Lightning = { EntityType__Enum_1::Lightning };
}
}
diff --git a/cheat-library/src/user/cheat/game/filters.h b/cheat-library/src/user/cheat/game/filters.h
index 2910149..8a9f2a2 100644
--- a/cheat-library/src/user/cheat/game/filters.h
+++ b/cheat-library/src/user/cheat/game/filters.h
@@ -220,7 +220,8 @@ namespace cheat::game::filters
extern SimpleFilter Beisht;
extern SimpleFilter RishbolandTiger;
extern SimpleFilter ShaggySumpterBeast;
- extern SimpleFilter Spincrocodile;
+ extern SimpleFilter Spincrocodile;
+ extern SimpleFilter SentryTurrets;
}
namespace plant
@@ -337,5 +338,6 @@ namespace cheat::game::filters
extern SimpleFilter MonsterEquips;
extern BlacklistFilter Living;
extern SimpleFilter OrganicTargets;
+ extern SimpleFilter Lightning;
}
}
\ No newline at end of file
diff --git a/cheat-library/src/user/cheat/imap/InteractiveMap.cpp b/cheat-library/src/user/cheat/imap/InteractiveMap.cpp
index 5cf9b3c..e338c8f 100644
--- a/cheat-library/src/user/cheat/imap/InteractiveMap.cpp
+++ b/cheat-library/src/user/cheat/imap/InteractiveMap.cpp
@@ -1358,6 +1358,12 @@ namespace cheat::feature
if (_monoMiniMap == nullptr)
return false;
+ // Fix Exception in Console, when loading ptr null | RyujinZX#7832
+ if (_monoMiniMap->fields._._._._.m_CachedPtr == 0) {
+ _monoMiniMap = nullptr;
+ return false;
+ }
+
SAFE_BEGIN();
return app::Behaviour_get_isActiveAndEnabled(reinterpret_cast(_monoMiniMap), nullptr);
SAFE_ERROR();
diff --git a/cheat-library/src/user/cheat/player/NoCD.cpp b/cheat-library/src/user/cheat/player/NoCD.cpp
index eec629a..d6dc429 100644
--- a/cheat-library/src/user/cheat/player/NoCD.cpp
+++ b/cheat-library/src/user/cheat/player/NoCD.cpp
@@ -11,14 +11,14 @@ namespace cheat::feature
static bool LCAvatarCombat_OnSkillStart(app::LCAvatarCombat* __this, uint32_t skillID, float cdMultipler, MethodInfo* method);
static bool LCAvatarCombat_IsSkillInCD_1(app::LCAvatarCombat* __this, app::LCAvatarCombat_LCAvatarCombat_SkillInfo* skillInfo, MethodInfo* method);
- static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(void* __this, app::String* key, float value, float minValue, float maxValue,
+ static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(app::MoleMole_ActorAbilityPlugin* __this, app::String* key, float value, float minValue, float maxValue,
bool forceDoAtRemote, MethodInfo* method);
static std::list abilityLog;
NoCD::NoCD() : Feature(),
NF(f_AbilityReduce, "Reduce Skill/Burst Cooldown", "NoCD", false),
- NF(f_TimerReduce, "Reduce Timer", "NoCD", 1.f),
+ NF(f_TimerReduce, "Reduce Timer", "NoCD", 1.f),
NF(f_UtimateMaxEnergy, "Burst max energy", "NoCD", false),
NF(f_Sprint, "No Sprint Cooldown", "NoCD", false),
NF(f_InstantBow, "Instant bow", "NoCD", false)
@@ -28,6 +28,7 @@ namespace cheat::feature
HookManager::install(app::MoleMole_HumanoidMoveFSM_CheckSprintCooldown, HumanoidMoveFSM_CheckSprintCooldown_Hook);
HookManager::install(app::MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRange, ActorAbilityPlugin_AddDynamicFloatWithRange_Hook);
+
}
const FeatureGUIInfo& NoCD::GetGUIInfo() const
@@ -153,21 +154,26 @@ namespace cheat::feature
// value - increase value
// min and max - bounds of charge.
// So, to charge make full charge m_Instantly, just replace value to maxValue.
- static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(void* __this, app::String* key, float value, float minValue, float maxValue,
+ static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(app::MoleMole_ActorAbilityPlugin* __this, app::String* key, float value, float minValue, float maxValue,
bool forceDoAtRemote, MethodInfo* method)
{
std::time_t t = std::time(nullptr);
- auto logEntry = fmt::format("{:%H:%M:%S} | Key: {} value {}.", fmt::localtime(t), il2cppi_to_string(key), value);
+ auto logEntry = fmt::format("{:%H:%M:%S} | Key: {} value: {} | min: {} | max: {}.", fmt::localtime(t), il2cppi_to_string(key), value, minValue, maxValue);
abilityLog.push_front(logEntry);
if (abilityLog.size() > 50)
abilityLog.pop_back();
-
+
NoCD& noCD = NoCD::GetInstance();
// This function is calling not only for bows, so if don't put key filter it cause various game mechanic bugs.
// For now only "_Enchanted_Time" found for bow charging, maybe there are more. Need to continue research.
if (noCD.f_InstantBow && il2cppi_to_string(key) == "_Enchanted_Time")
+ {
value = maxValue;
+ __this->fields.nextValidAbilityID = 36; // HotFix Yelan, Fishl | It's essentially a game bug. | RyujinZX#7832
+ }
+
CALL_ORIGIN(ActorAbilityPlugin_AddDynamicFloatWithRange_Hook, __this, key, value, minValue, maxValue, forceDoAtRemote, method);
}
+
}
diff --git a/cheat-library/src/user/cheat/player/RapidFire.cpp b/cheat-library/src/user/cheat/player/RapidFire.cpp
index 4d5dcd2..bcad5ee 100644
--- a/cheat-library/src/user/cheat/player/RapidFire.cpp
+++ b/cheat-library/src/user/cheat/player/RapidFire.cpp
@@ -186,12 +186,13 @@ namespace cheat::feature
bool IsValidByFilter(game::Entity* entity)
{
if (game::filters::combined::OrganicTargets.IsValid(entity) ||
+ game::filters::monster::SentryTurrets.IsValid(entity) ||
game::filters::combined::Ores.IsValid(entity) ||
game::filters::puzzle::Geogranum.IsValid(entity) ||
game::filters::puzzle::LargeRockPile.IsValid(entity) ||
game::filters::puzzle::SmallRockPile.IsValid(entity))
return true;
- return false;
+ return false;
}
// Raises when any entity do hit event.
@@ -207,6 +208,7 @@ namespace cheat::feature
auto& manager = game::EntityManager::instance();
auto originalTarget = manager.entity(targetID);
+
if (!IsValidByFilter(originalTarget))
return CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, targetID, attackResult, ignoreCheckCanBeHitInMP, method);
@@ -236,6 +238,7 @@ namespace cheat::feature
}
for (const auto& entity : validEntities) {
+
if (rapidFire.f_MultiHit) {
int attackCount = rapidFire.GetAttackCount(__this, entity->runtimeID(), attackResult);
for (int i = 0; i < attackCount; i++)
diff --git a/cheat-library/src/user/cheat/world/CustomWeather.cpp b/cheat-library/src/user/cheat/world/CustomWeather.cpp
new file mode 100644
index 0000000..960a873
--- /dev/null
+++ b/cheat-library/src/user/cheat/world/CustomWeather.cpp
@@ -0,0 +1,114 @@
+#include "pch-il2cpp.h"
+#include "CustomWeather.h"
+#include
+#include
+#include
+#include
+#include
+
+namespace cheat::feature
+{
+ const char* WeatherType[]{ "ClearSky", "Cloudy", "Foggy", "Storm", "RainHeavy", "FountainRain", "SnowLight", "EastCoast" };
+ std::string CustomWeather::GetWeather() {
+ switch (current_weather)
+ {
+ case 0:
+ return "Data/Environment/Weather/BigWorld/Weather_ClearSky";
+
+ case 1:
+ return "Data/Environment/Weather/BigWorld/Weather_Cloudy";
+
+ case 2:
+ return "Data/Environment/Weather/BigWorld/Weather_Foggy";
+
+ case 3:
+ return "Data/Environment/Weather/BigWorld/Weather_Storm";
+
+ case 4:
+ return "Data/Environment/Weather/BigWorld/Weather_Dq_Tabeisha_Rain_Heavy";
+
+ case 5:
+ return "Data/Environment/Weather/BigWorld/Weather_LY_Fountain_Rain";
+
+ case 6:
+ return "Data/Environment/Weather/BigWorld/Weather_Snowmountain_Snow_Light";
+
+ case 7:
+ return "Data/Environment/Weather/BigWorld/Weather_Snowmountain_EastCoast";
+
+ default:
+ return "Data/Environment/Weather/BigWorld/Weather_ClearSky";
+ }
+ }
+
+ CustomWeather::CustomWeather() : Feature(),
+ NF(f_Enabled, "Custom Weather", "World", false),
+ NF(f_Lightning, "Lightning", "World", false),
+ toBeUpdate(), nextUpdate(0)
+ {
+ events::GameUpdateEvent += MY_METHOD_HANDLER(CustomWeather::OnGameUpdate);
+ }
+
+ const FeatureGUIInfo& CustomWeather::GetGUIInfo() const
+ {
+ static const FeatureGUIInfo info{ "CustomWeather", "Visuals", true };
+ return info;
+ }
+
+ void CustomWeather::DrawMain()
+ {
+ ConfigWidget(f_Enabled, "Custom Weather.");
+ if (f_Enabled) {
+ ImGui::Combo(("Weather Type"), ¤t_weather, WeatherType, ARRAYSIZE(WeatherType));
+ }
+ ConfigWidget(f_Lightning, "Lightning target enemy, works with RainHeavy weather.");
+ }
+
+ bool CustomWeather::NeedStatusDraw() const
+ {
+ return f_Enabled;
+ }
+
+ void CustomWeather::DrawStatus()
+ {
+ ImGui::Text("Custom Weather");
+ if (f_Lightning)
+ ImGui::Text("Lightning");
+ }
+
+ CustomWeather& CustomWeather::GetInstance()
+ {
+ static CustomWeather instance;
+ return instance;
+ }
+
+ void CustomWeather::OnGameUpdate()
+ {
+ if (!f_Enabled)
+ return;
+
+ auto currentTime = util::GetCurrentTimeMillisec();
+ if (currentTime < nextUpdate)
+ return;
+
+ auto Enviro = app::EnviroSky_get_Instance(nullptr);
+ if (Enviro != nullptr) {
+ app::EnviroSky_ChangeWeather(Enviro, string_to_il2cppi(GetWeather()), 1, 1, nullptr);
+
+ if (f_Lightning && current_weather == 4) {
+ auto& manager = game::EntityManager::instance();
+
+ for (auto& Monsters : manager.entities(game::filters::combined::Monsters)) {
+ if (manager.avatar()->distance(Monsters) >= 30)
+ continue;
+
+ for (auto& entity : manager.entities(game::filters::combined::Lightning)) {
+ entity->setRelativePosition(Monsters->relativePosition());
+ }
+ }
+ }
+ }
+
+ nextUpdate = currentTime + (int)f_DelayUpdate;
+ }
+}
\ No newline at end of file
diff --git a/cheat-library/src/user/cheat/world/CustomWeather.h b/cheat-library/src/user/cheat/world/CustomWeather.h
new file mode 100644
index 0000000..738b38a
--- /dev/null
+++ b/cheat-library/src/user/cheat/world/CustomWeather.h
@@ -0,0 +1,28 @@
+#pragma once
+#include
+#include
+#include
+
+namespace cheat::feature
+{
+ class CustomWeather : public Feature
+ {
+ public:
+ config::Field> f_Enabled;
+ config::Field> f_Lightning;
+
+ static CustomWeather& GetInstance();
+ const FeatureGUIInfo& GetGUIInfo() const override;
+ void DrawMain() override;
+ bool NeedStatusDraw() const override;
+ void DrawStatus() override;
+ private:
+ int current_weather;
+ std::string GetWeather();
+ SafeQueue toBeUpdate;
+ SafeValue nextUpdate;
+ int f_DelayUpdate = 1;
+ void OnGameUpdate();
+ CustomWeather();
+ };
+}
\ No newline at end of file
diff --git a/cheat-library/src/user/cheat/world/DialogSkip.cpp b/cheat-library/src/user/cheat/world/DialogSkip.cpp
index 0d4814a..4e937a3 100644
--- a/cheat-library/src/user/cheat/world/DialogSkip.cpp
+++ b/cheat-library/src/user/cheat/world/DialogSkip.cpp
@@ -85,6 +85,8 @@ namespace cheat::feature
if (f_FastDialog)
app::Time_set_timeScale(f_TimeSpeedup, nullptr);
+ else
+ app::Time_set_timeScale(1.0f, nullptr);
bool isImportant = false;
if (f_ExcludeImportant)