mirror of
https://github.com/SunsetMkt/Akebi-GC.git
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Merge pull request #190 from Taiga74164/master
Added VacuumLoot, DialogSkip changes, Akebi Logo
This commit is contained in:
commit
e445029c06
57
README.md
57
README.md
@ -1,7 +1,17 @@
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<h1 align="center">Akebi GC</h1>
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The great software for some anime game which is for exploiting with girls (and boys).
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<p align="center">
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<a href="#"><img width="500" height="500" src="https://user-images.githubusercontent.com/67109235/176832758-7089defd-0edd-4c7a-bd69-60eeef99dca7.png"></a>
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<a href="#"><img width="690" height="133" src="https://user-images.githubusercontent.com/67109235/176832764-471a6bd5-405f-43dd-97ec-c11997880993.png"></a>
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</p>
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<p align="center">
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<a href="https://github.com/Akebi-Group/Akebi-GC/releases/latest"><img src="https://img.shields.io/github/v/release/Akebi-Group/Akebi-GC?style=for-the-badge"></a>
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<a href="https://github.com/Akebi-Group/Akebi-GC/releases"><img src="https://img.shields.io/github/downloads/Akebi-Group/Akebi-GC/total.svg?style=for-the-badge"></a>
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<a href="https://github.com/Akebi-Group/Akebi-GC/graphs/contributors"><img src="https://img.shields.io/github/contributors/Akebi-Group/Akebi-GC?style=for-the-badge&color=red"></a>
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<a href="https://discord.gg/MmV8hNZB9S"><img src="https://img.shields.io/discord/440536354544156683?label=Discord&logo=discord&style=for-the-badge&color=blueviolet"></a>
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</p>
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---
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We opened a [Discord server](https://discord.gg/MmV8hNZB9S)
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<h1 align="center">Getting Started</h1>
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## Building from source
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@ -17,8 +27,8 @@ As well as setting up **`cheat-library`** as startup project.
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1. Download the latest binaries
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### Requirements
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- [Visual C++ Redistributable packages for Visual Studio 2015, 2017, 2019, 2022](https://aka.ms/vs/17/release/vc_redist.x64.exe) (x64)
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- [Visual C++ Redistributable packages for Visual Studio 2015, 2017, 2019, 2022](https://aka.ms/vs/17/release/vc_redist.x86.exe) (x86)
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- [Visual C++ Redistributable packages for Visual Studio 2015-2022](https://aka.ms/vs/17/release/vc_redist.x64.exe) (x64)
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- [Visual C++ Redistributable packages for Visual Studio 2015-2022](https://aka.ms/vs/17/release/vc_redist.x86.exe) (x86)
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### Usage
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(1-2 are optional if you didn't build from source)
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@ -26,7 +36,7 @@ As well as setting up **`cheat-library`** as startup project.
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1. Open Compiled version (debug, release)
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1. Insure that `CLibrary.dll` is in the same folder that `injector.exe`.
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1. Ensure that `CLibrary.dll` is in the same folder that `injector.exe`.
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1. Run `injector.exe`.
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<h1 align="center">Features</h1>
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@ -39,18 +49,25 @@ As well as setting up **`cheat-library`** as startup project.
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#### Player
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- Invincible
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- Unlimited Stamina
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- Dumb Enemies
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- Attack Modifier
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- No Cooldown Skill/Ultimate/Sprint
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- Unlimited Stamina
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- No Clip
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#### World
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- Auto Loot
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- Auto Talk
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- Killaura
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- Auto Tree Farm
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- Mob Vacuum
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- Auto Seelie
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- Vacuum Loot
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- Dumb Enemies
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- Auto Destroy Objects
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- Auto Loot
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- Pickup Range
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- Auto Talk
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- Auto Tree Farm
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- Auto Cook
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- Fake Time
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- Auto Fish
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- Kill Aura
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- Mob Vacuum
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- Music Event (temporary)
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#### Teleport
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@ -62,11 +79,15 @@ As well as setting up **`cheat-library`** as startup project.
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- ESP
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- Interactive Map
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- Elemental Sight
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- Profile Changer
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- In-game Embedded Browser
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- Hide UI
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- Camera Zoom
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- No Fog
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- FPS Unlock
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- Camera Zoom
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- Chest Indicator
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- Hide UI
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- In-game Embedded Browser
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- Enable Peaking
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- Profile Changer
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- Texture Changer
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#### Debugging
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- Entities Manager
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@ -102,7 +123,7 @@ As well as setting up **`cheat-library`** as startup project.
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<img src="https://github.com/CallowBlack/gif-demos/blob/main/genshin-cheat/auto-talk-demo.gif"/>
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</details>
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# Bugs
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<h1 align="center">Bugs</h1>
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Welcome to the short explanation for bug reporting
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1. You Found a bug.
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@ -111,6 +111,7 @@
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<ClInclude Include="src\user\cheat\world\KillAura.h" />
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<ClInclude Include="src\user\cheat\world\MobVacuum.h" />
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<ClInclude Include="src\user\cheat\world\MusicEvent.h" />
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<ClInclude Include="src\user\cheat\world\VacuumLoot.h" />
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<ClInclude Include="src\user\main.h" />
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</ItemGroup>
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<ItemGroup>
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@ -211,6 +212,7 @@
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<ClCompile Include="src\user\cheat\world\KillAura.cpp" />
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<ClCompile Include="src\user\cheat\world\MobVacuum.cpp" />
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<ClCompile Include="src\user\cheat\world\MusicEvent.cpp" />
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<ClCompile Include="src\user\cheat\world\VacuumLoot.cpp" />
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<ClCompile Include="src\user\main.cpp" />
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</ItemGroup>
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<PropertyGroup>
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@ -240,6 +240,9 @@
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<ClInclude Include="src\user\cheat\world\AutoSeelie.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\user\cheat\world\VacuumLoot.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Font Include="res\Ruda-Bold.ttf" />
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@ -438,6 +441,9 @@
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<ClCompile Include="src\user\cheat\world\AutoSeelie.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\user\cheat\world\VacuumLoot.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="res\res.rc">
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#include <cheat/world/AutoDestroy.h>
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#include <cheat/world/FakeTime.h>
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#include <cheat/world/AutoSeelie.h>
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#include <cheat/world/VacuumLoot.h>
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#include <cheat/teleport/ChestTeleport.h>
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#include <cheat/teleport/MapTeleport.h>
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@ -85,6 +86,7 @@ namespace cheat
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FEAT_INST(AutoTreeFarm),
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FEAT_INST(AutoDestroy),
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FEAT_INST(AutoSeelie),
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FEAT_INST(VacuumLoot),
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FEAT_INST(DialogSkip),
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FEAT_INST(DumbEnemies),
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FEAT_INST(ElementalSight),
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@ -10,7 +10,6 @@ namespace cheat::feature
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{
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AutoSeelie::AutoSeelie() : Feature(),
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NF(f_Enabled, "Auto follow seelie", "AutoSeelie", false)
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{
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events::GameUpdateEvent += MY_METHOD_HANDLER(AutoSeelie::OnGameUpdate);
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}
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@ -22,7 +21,7 @@ namespace cheat::feature
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void AutoSeelie::DrawMain()
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{
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ConfigWidget("Auto seelie", f_Enabled, "Auto follow seelie to it home");
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ConfigWidget("Auto seelie", f_Enabled, "Auto follow seelie to its home");
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ImGui::SameLine();
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ImGui::TextColored(ImColor(255, 165, 0, 255), "Don't work with Electro Seelies");
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}
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@ -58,7 +57,6 @@ namespace cheat::feature
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return false;
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}
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void AutoSeelie::OnGameUpdate()
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{
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if (!f_Enabled)
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#include "pch-il2cpp.h"
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#include "pch-il2cpp.h"
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#include "DialogSkip.h"
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#include <helpers.h>
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@ -13,7 +13,7 @@ namespace cheat::feature
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DialogSkip::DialogSkip() : Feature(),
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NF(f_Enabled, "Auto talk", "AutoTalk", false),
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NF(f_AutoSelectDialog, "Auto select dialog", "AutoTalk", true),
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NF(f_ExcludeImportant, "Exclude Katheryne/Tubby", "AutoTalk", true),
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NF(f_ExcludeImportant, "Exclude Katheryne/Tubby/Wagner", "AutoTalk", true),
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NF(f_FastDialog, "Fast dialog", "AutoTalk", false),
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NF(f_CutsceneUSM, "Skip Cutscenes", "AutoTalk", false),
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NF(f_TimeSpeedup, "Time Speed", "AutoTalk", 5.0f)
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@ -36,7 +36,7 @@ namespace cheat::feature
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if (f_AutoSelectDialog)
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{
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ImGui::Indent();
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ConfigWidget("Exclude Katheryne/Tubby", f_ExcludeImportant, "Exclude Kath/Tubby from auto-select.");
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ConfigWidget("Exclude Katheryne/Tubby/Wagner", f_ExcludeImportant, "Exclude Kath/Tubby/Wagner from auto-select.");
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ImGui::Unindent();
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}
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ConfigWidget("Fast Dialog", f_FastDialog, "Speeds up Time");
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@ -94,7 +94,8 @@ namespace cheat::feature
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// speeding up dialog on.
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std::vector<std::string> impEntitiesNames = {
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"Djinn",
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"Katheryne"
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"Katheryne",
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"Wagner"
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};
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auto dialogPartnerID = context->fields._inteeID;
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auto& manager = game::EntityManager::instance();
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{
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int32_t value = 0;
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auto object = il2cpp_value_box((Il2CppClass*)*app::Int32__TypeInfo, &value);
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auto notify = app::Notify_CreateNotify_1(app::MoleMole_NotifyTypes__Enum::DialogSelectItemNotify, (app::Object*)object, nullptr);
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app::Notify notify{};
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notify.type = app::MoleMole_NotifyTypes__Enum::DialogSelectNotify;
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notify.body = (app::Object*)object;
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app::MoleMole_TalkDialogContext_OnDialogSelectItem(talkDialog, ¬ify, nullptr);
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}
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else if (!talkDialog->fields._inSelect)
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cheat-library/src/user/cheat/world/VacuumLoot.cpp
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93
cheat-library/src/user/cheat/world/VacuumLoot.cpp
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#include "pch-il2cpp.h"
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#include "VacuumLoot.h"
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#include <helpers.h>
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#include <cheat/events.h>
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#include <cheat/game/EntityManager.h>
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#include <cheat/game/util.h>
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namespace cheat::feature
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{
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VacuumLoot::VacuumLoot() : Feature(),
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NF(f_Enabled, "Vacuum Loot", "VacuumLoot", false)
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{
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events::GameUpdateEvent += MY_METHOD_HANDLER(VacuumLoot::OnGameUpdate);
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}
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const FeatureGUIInfo& VacuumLoot::GetGUIInfo() const
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{
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static const FeatureGUIInfo info{ "", "World", true };
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return info;
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}
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void VacuumLoot::DrawMain()
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{
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ConfigWidget("Vacuum Loot", f_Enabled, "Vacuum Loot drops");
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}
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bool VacuumLoot::NeedStatusDraw() const
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{
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return f_Enabled;
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}
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void VacuumLoot::DrawStatus()
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{
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ImGui::Text ("VacuumLoot");
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}
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VacuumLoot& VacuumLoot::GetInstance()
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{
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static VacuumLoot instance;
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return instance;
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}
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bool VacuumLoot::IsEntityForVac(game::Entity* entity)
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{
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auto& manager = game::EntityManager::instance();
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auto distance = manager.avatar()->distance(entity);
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float radius = 100.0f;
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// TODO: Add more on the filter list in the future
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static std::vector<std::string> dropList
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{
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"SceneObj_DropItem",
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"SceneObj_Ore_Drop",
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"_Thundercrystaldrop",
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"Meat",
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"Fishmeat",
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"Equip_Sword",
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"Equip_Pole",
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"Equip_Bow",
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"Equip_Catalyst",
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"Equip_Claymore",
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"Eff_Animal"
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};
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for (auto& dropListNames : dropList)
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if (entity->name().find(dropListNames) != std::string::npos)
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return distance <= radius;
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return false;
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}
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void VacuumLoot::OnGameUpdate()
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{
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if (!f_Enabled)
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return;
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auto currentTime = util::GetCurrentTimeMillisec();
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if (currentTime < nextTime)
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return;
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auto& manager = game::EntityManager::instance();
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auto avatarEntity = manager.avatar();
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for (const auto& entity : manager.entities())
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{
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if (!IsEntityForVac(entity))
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continue;
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entity->setRelativePosition(avatarEntity->relativePosition());
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}
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nextTime = currentTime + 1000;
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}
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}
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cheat-library/src/user/cheat/world/VacuumLoot.h
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33
cheat-library/src/user/cheat/world/VacuumLoot.h
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#pragma once
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#include <cheat-base/cheat/Feature.h>
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#include <cheat-base/config/config.h>
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#include <cheat/game/Entity.h>
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#include <cheat/game/filters.h>
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#include <il2cpp-appdata.h>
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namespace cheat::feature
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{
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class VacuumLoot : public Feature
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{
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public:
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config::Field<config::Toggle<Hotkey>> f_Enabled;
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static VacuumLoot& GetInstance();
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const FeatureGUIInfo& GetGUIInfo() const override;
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void DrawMain() override;
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virtual bool NeedStatusDraw() const override;
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void DrawStatus() override;
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void OnGameUpdate();
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private:
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std::vector<game::IEntityFilter*> m_Filters;
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VacuumLoot();
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int nextTime{};
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bool IsEntityForVac(cheat::game::Entity* entity);
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};
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}
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