diff --git a/cheat-library/src/user/cheat/game/filters.cpp b/cheat-library/src/user/cheat/game/filters.cpp index c73c308..2d31683 100644 --- a/cheat-library/src/user/cheat/game/filters.cpp +++ b/cheat-library/src/user/cheat/game/filters.cpp @@ -311,7 +311,7 @@ namespace cheat::game::filters WhitelistFilter PressurePlate = { {EntityType__Enum_1::Field, EntityType__Enum_1::Gadget }, {"Gear_Gravity", "_LitPathPlate" } }; SimpleFilter SealLocations = { EntityType__Enum_1::Gadget, "_RunesKey" }; SimpleFilter SeelieLamp = { EntityType__Enum_1::Field, {"Gear_SeeliaLamp", "LifeSeelieBase"} }; - SimpleFilter Seelie = { EntityType__Enum_1::Platform, "Gear_Seelie" }; + SimpleFilter Seelie = { EntityType__Enum_1::Platform, {"Gear_Seelie", "_LifeSeelie"}}; SimpleFilter SmallRockPile = { EntityType__Enum_1::Gadget, "_StonePile_01" }; SimpleFilter StormBarrier = { EntityType__Enum_1::Field, "_WindField_PushField" }; SimpleFilter SwordHilt = { EntityType__Enum_1::Field, "_WastedSword_" }; diff --git a/cheat-library/src/user/cheat/world/AutoSeelie.cpp b/cheat-library/src/user/cheat/world/AutoSeelie.cpp index 1200718..4f09dc0 100644 --- a/cheat-library/src/user/cheat/world/AutoSeelie.cpp +++ b/cheat-library/src/user/cheat/world/AutoSeelie.cpp @@ -59,7 +59,7 @@ namespace cheat::feature auto distance = manager.avatar()->distance(entity); float radius = 100.0f; - if (entity->name().find("_Seelie") != std::string::npos) + if (entity->name().find("Seelie_") != std::string::npos) { if (entity->name().find("ElectricSeelie") != std::string::npos) {