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Fixed RapidFire for all polearm characters
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@ -267,9 +267,9 @@ namespace cheat::feature
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if (rapidFire.f_MultiHit) {
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int attackCount = rapidFire.GetAttackCount(__this, entity->runtimeID(), attackResult);
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for (int i = 0; i < attackCount; i++)
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CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, entity->runtimeID(), attackResult, ignoreCheckCanBeHitInMP, method);
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app::MoleMole_LCBaseCombat_FireBeingHitEvent(__this, entity->runtimeID(), attackResult, method);
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}
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else CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, entity->runtimeID(), attackResult, ignoreCheckCanBeHitInMP, method);
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else app::MoleMole_LCBaseCombat_FireBeingHitEvent(__this, entity->runtimeID(), attackResult, method);
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}
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}
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