mirror of
https://github.com/SunsetMkt/Akebi-GC.git
synced 2025-01-09 02:53:43 +08:00
commit
c4be286b6a
@ -1,13 +1,18 @@
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#include <pch.h>
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#include "Settings.h"
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#include <cheat-base/render/gui-util.h>
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#include <cheat-base/render/renderer.h>
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#include <cheat-base/cheat/CheatManagerBase.h>
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#include <cheat-base/render/renderer.h>
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#include <cheat-base/render/gui-util.h>
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#include <misc/cpp/imgui_stdlib.h>
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#include <cheat-base/util.h>
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namespace cheat::feature
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#include "shlwapi.h"
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#pragma comment(lib, "shlwapi.lib")
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namespace cheat::feature
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{
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Settings::Settings() : Feature(),
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Settings::Settings() : Feature(),
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NF(f_MenuKey, "Show Cheat Menu Key", "General", Hotkey(VK_F1)),
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NF(f_HotkeysEnabled, "Hotkeys Enabled", "General", true),
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NF(f_FontSize, "Font size", "General", 16.0f),
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@ -15,32 +20,78 @@ namespace cheat::feature
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NF(f_StatusMove, "Move Status Window", "General::StatusWindow", true),
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NF(f_StatusShow, "Show Status Window", "General::StatusWindow", true),
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NF(f_InfoMove, "Move Info Window", "General::InfoWindow", true),
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NF(f_InfoShow, "Show Info Window", "General::InfoWindow", true),
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NF(f_InfoMove, "Move Info Window", "General::InfoWindow", true),
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NF(f_InfoShow, "Show Info Window", "General::InfoWindow", true),
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NF(f_FpsMove, "Move FPS Indicator", "General::FPS", false),
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NF(f_FpsShow, "Show FPS Indicator", "General::FPS", true),
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NF(f_NotificationsShow, "Show Notifications", "General::Notify", true),
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NF(f_NotificationsShow, "Show Notifications", "General::Notify", true),
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NF(f_NotificationsDelay, "Notifications Delay", "General::Notify", 500),
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NF(f_FileLogging, "File Logging", "General::Logging", false),
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NF(f_FileLogging, "File Logging", "General::Logging", false),
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NF(f_ConsoleLogging, "Console Logging", "General::Logging", true),
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NF(f_FastExitEnable, "Fast Exit", "General::FastExit", false),
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NF(f_HotkeyExit, "Hotkeys", "General::FastExit", Hotkey(VK_F12))
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{
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NF(f_HotkeyExit, "Hotkeys", "General::FastExit", Hotkey(VK_F12)),
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NFS(f_DefaultTheme, "Theme", "General::Colors", "Default"),
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themesDir(util::GetCurrentPath() / "themes")
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{
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renderer::SetGlobalFontSize(static_cast<float>(f_FontSize));
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f_HotkeyExit.value().PressedEvent += MY_METHOD_HANDLER(Settings::OnExitKeyPressed);
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}
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if (!std::filesystem::exists(themesDir))
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std::filesystem::create_directory(themesDir);
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const FeatureGUIInfo& Settings::GetGUIInfo() const
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{
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static const FeatureGUIInfo info{ "", "Settings", false };
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return info;
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}
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}
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bool inited = false;
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void Settings::Init() {
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if (this->f_DefaultTheme.value() != "Default" && !inited)
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{
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LOG_INFO("Loading theme: %s", themesDir / (f_DefaultTheme.value() + ".json").c_str());
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if (!std::filesystem::exists(themesDir / (f_DefaultTheme.value() + ".json")))
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f_DefaultTheme = "Default";
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else Colors_Import(f_DefaultTheme.value());
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inited = true;
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}
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}
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const FeatureGUIInfo& Settings::GetGUIInfo() const
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{
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static const FeatureGUIInfo info{ "", "Settings", false };
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return info;
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}
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void Settings::Colors_Export(std::string name)
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{
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ImGuiStyle& style = ImGui::GetStyle();
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auto colors = style.Colors;
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nlohmann::json json;
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for (int i = 0; i < ImGuiCol_COUNT; i++)
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json[ImGui::GetStyleColorName((ImGuiCol)i)] = { colors[i].x, colors[i].y, colors[i].z, colors[i].w };
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std::ofstream file(themesDir / (name + ".json"));
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file << std::setw(4) << json << std::endl;
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}
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void Settings::Colors_Import(std::string name)
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{
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ImGuiStyle& style = ImGui::GetStyle();
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auto colors = style.Colors;
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nlohmann::json json;
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std::ifstream file(themesDir / (name + ".json"));
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file >> json;
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for (int i = 0; i < ImGuiCol_COUNT; i++)
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{
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auto color = json[ImGui::GetStyleColorName((ImGuiCol)i)];
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colors[i].x = color[0];
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colors[i].y = color[1];
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colors[i].z = color[2];
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colors[i].w = color[3];
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}
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}
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void Settings::DrawMain()
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{
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@ -103,7 +154,7 @@ namespace cheat::feature
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ImGui::BeginGroupPanel("Show Notifications");
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{
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ConfigWidget(f_NotificationsShow, "Notifications on the bottom-right corner of the window will be displayed.");
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ConfigWidget(f_NotificationsDelay, 1,1,10000, "Delay in milliseconds between notifications.");
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ConfigWidget(f_NotificationsDelay, 1, 1, 10000, "Delay in milliseconds between notifications.");
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}
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ImGui::EndGroupPanel();
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@ -111,7 +162,7 @@ namespace cheat::feature
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{
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ConfigWidget("Enabled",
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f_FastExitEnable,
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"Enable Fast Exit.\n"
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"Enable Fast Exit.\n"
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);
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if (!f_FastExitEnable)
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ImGui::BeginDisabled();
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@ -123,13 +174,36 @@ namespace cheat::feature
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ImGui::EndDisabled();
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}
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ImGui::EndGroupPanel();
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ImGui::BeginGroupPanel("Colors");
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{
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static std::string nameBuffer_;
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ImGui::InputText("Name", &nameBuffer_);
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if (std::filesystem::exists(themesDir / (nameBuffer_ + ".json")))
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{
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if (this->f_DefaultTheme.value() != nameBuffer_)
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if (ImGui::Button("Set as default"))
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f_DefaultTheme = nameBuffer_;
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if (ImGui::Button("Load"))
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{
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Colors_Import(nameBuffer_);
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}
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}
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else
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{
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ImGui::Text("Theme does not exist.");
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}
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if (ImGui::Button("Save"))
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Colors_Export(nameBuffer_);
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}
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ImGui::EndGroupPanel();
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}
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Settings& Settings::GetInstance()
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{
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static Settings instance;
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return instance;
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}
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Settings& Settings::GetInstance()
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{
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static Settings instance;
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return instance;
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}
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void Settings::OnExitKeyPressed()
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{
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@ -139,4 +213,3 @@ namespace cheat::feature
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ExitProcess(0);
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}
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}
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@ -2,11 +2,11 @@
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#include <cheat-base/cheat/Feature.h>
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#include <cheat-base/config/config.h>
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namespace cheat::feature
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namespace cheat::feature
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{
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class Settings : public Feature
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{
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{
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public:
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config::Field<Hotkey> f_MenuKey;
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config::Field<bool> f_HotkeysEnabled;
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@ -18,10 +18,10 @@ namespace cheat::feature
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config::Field<bool> f_InfoMove;
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config::Field<bool> f_InfoShow;
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config::Field<bool> f_FpsShow;
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config::Field<bool> f_FpsMove;
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config::Field<bool> f_NotificationsShow;
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config::Field<int> f_NotificationsDelay;
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@ -31,11 +31,17 @@ namespace cheat::feature
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config::Field<bool> f_FastExitEnable;
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config::Field<Hotkey> f_HotkeyExit;
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std::filesystem::path themesDir;
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config::Field<std::string> f_DefaultTheme;
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static Settings& GetInstance();
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const FeatureGUIInfo& GetGUIInfo() const override;
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void DrawMain() override;
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void Init();
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void Colors_Export(std::string name);
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void Colors_Import(std::string name);
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private:
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void OnExitKeyPressed();
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@ -12,6 +12,7 @@
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#include <cheat-base/render/backend/dx12-hook.h>
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#include <cheat-base/ResourceLoader.h>
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#include <cheat-base/cheat/misc/Settings.h>
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extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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@ -33,14 +34,14 @@ namespace renderer
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static constexpr int _fontsCount = _fontSizeMax / _fontSizeStep;
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static std::array<ImFont*, _fontsCount> _fonts;
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static Data _customFontData {};
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static Data _customFontData{};
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static WNDPROC OriginalWndProcHandler;
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static ID3D11RenderTargetView* mainRenderTargetView;
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static void OnRenderDX11(ID3D11DeviceContext* pContext);
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static void OnInitializeDX11(HWND window, ID3D11Device* pDevice, ID3D11DeviceContext* pContext, IDXGISwapChain* pChain);
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static void OnPreRenderDX12();
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static void OnPostRenderDX12(ID3D12GraphicsCommandList* commandList);
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static void OnInitializeDX12(HWND window, ID3D12Device* pDevice, UINT buffersCounts, ID3D12DescriptorHeap* pDescriptorHeapImGuiRender);
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@ -106,7 +107,7 @@ namespace renderer
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return io.FontDefault;
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}
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int fontSizeInt = static_cast<int>(fontSize);
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int fontIndex = fontSizeInt / _fontSizeStep +
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int fontIndex = fontSizeInt / _fontSizeStep +
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(fontSizeInt % _fontSizeStep > (_fontSizeStep / 2) ? 1 : 0) - 1;
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fontIndex = std::clamp(fontIndex, 0, _fontsCount - 1);
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return _fonts[fontIndex];
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@ -122,7 +123,7 @@ namespace renderer
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int fontSizeInt = static_cast<int>(fontSize);
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int fontIndex = fontSizeInt / _fontSizeStep;
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int fontAligned = fontIndex * _fontSizeStep +
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int fontAligned = fontIndex * _fontSizeStep +
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((fontSizeInt % _fontSizeStep) > _fontSizeStep / 2 ? _fontSizeStep : 0);
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fontAligned = std::clamp(fontAligned, _fontSizeStep, _fontSizeMax);
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@ -138,7 +139,7 @@ namespace renderer
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{
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return _globalFontSize;
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}
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static void LoadCustomFont()
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{
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if (_customFontData.data == nullptr)
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@ -195,7 +196,7 @@ namespace renderer
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reinterpret_cast<LONG_PTR>(hWndProc)));
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ImGui_ImplWin32_Init(window);
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ImGui_ImplDX12_Init(pDevice, buffersCounts, DXGI_FORMAT_R8G8B8A8_UNORM,
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ImGui_ImplDX12_Init(pDevice, buffersCounts, DXGI_FORMAT_R8G8B8A8_UNORM,
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pDescriptorHeapImGuiRender,
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pDescriptorHeapImGuiRender->GetCPUDescriptorHandleForHeapStart(),
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pDescriptorHeapImGuiRender->GetGPUDescriptorHandleForHeapStart());
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@ -253,6 +254,9 @@ namespace renderer
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pContext->OMSetRenderTargets(1, &mainRenderTargetView, nullptr);
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ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
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auto& themes = cheat::feature::Settings::GetInstance();
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themes.Init();
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}
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static LRESULT CALLBACK hWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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@ -9,32 +9,32 @@
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#include <cheat/game/EntityManager.h>
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#include <cheat/game/filters.h>
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namespace cheat::feature
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namespace cheat::feature
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{
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static void LCAbilityElement_ReduceModifierDurability_Hook(app::LCAbilityElement* __this, int32_t modifierDurabilityIndex, float reduceDurability, app::Nullable_1_Single_ deltaTime, MethodInfo* method);
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AutoDestroy::AutoDestroy() : Feature(),
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NF(f_Enabled, "Auto Destroy", "AutoDestroy", false),
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NF(f_DestroyOres, "Destroy Ores", "AutoDestroy", false),
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NF(f_DestroyShields, "Destroy Shields", "AutoDestroy", false),
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NF(f_DestroyDoodads, "Destroy Doodads", "AutoDestroy", false),
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NF(f_DestroyPlants, "Destroy Plants", "AutoDestroy", false),
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NF(f_Range, "Range", "AutoDestroy", 10.0f)
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{
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AutoDestroy::AutoDestroy() : Feature(),
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NF(f_Enabled, "Auto Destroy", "AutoDestroy", false),
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NF(f_DestroyOres, "Destroy Ores", "AutoDestroy", false),
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NF(f_DestroyShields, "Destroy Shields", "AutoDestroy", false),
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NF(f_DestroyDoodads, "Destroy Doodads", "AutoDestroy", false),
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NF(f_DestroyPlants, "Destroy Plants", "AutoDestroy", false),
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NF(f_Range, "Range", "AutoDestroy", 10.0f)
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{
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HookManager::install(app::MoleMole_LCAbilityElement_ReduceModifierDurability, LCAbilityElement_ReduceModifierDurability_Hook);
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}
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const FeatureGUIInfo& AutoDestroy::GetGUIInfo() const
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{
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static const FeatureGUIInfo info { "Auto Destroy Objects", "World", true };
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return info;
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}
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const FeatureGUIInfo& AutoDestroy::GetGUIInfo() const
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{
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static const FeatureGUIInfo info{ "Auto Destroy Objects", "World", true };
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return info;
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}
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void AutoDestroy::DrawMain()
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{
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void AutoDestroy::DrawMain()
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{
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ImGui::TextColored(ImColor(255, 165, 0, 255), "Note. This feature is not fully tested detection-wise.\n"
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"Not recommended for main accounts or used with high values.");
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ConfigWidget("Enabled", f_Enabled, "Instantly destroys non-living objects within range.");
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ImGui::Indent();
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ConfigWidget("Ores", f_DestroyOres, "Ores and variants, e.g. electro crystals, marrows, etc.");
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@ -47,15 +47,15 @@ namespace cheat::feature
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ConfigWidget("Plants", f_DestroyPlants, "Dandelion Seeds, Sakura Bloom, etc.");
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ImGui::Unindent();
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ConfigWidget("Range (m)", f_Range, 0.1f, 1.0f, 15.0f);
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}
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}
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bool AutoDestroy::NeedStatusDraw() const
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bool AutoDestroy::NeedStatusDraw() const
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{
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return f_Enabled;
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}
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return f_Enabled;
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}
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void AutoDestroy::DrawStatus()
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{
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void AutoDestroy::DrawStatus()
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{
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ImGui::Text("Destroy [%.01fm%s%s%s%s%s]",
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f_Range.value(),
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f_DestroyOres || f_DestroyShields || f_DestroyDoodads || f_DestroyPlants ? "|" : "",
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@ -63,13 +63,13 @@ namespace cheat::feature
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f_DestroyShields ? "S" : "",
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f_DestroyDoodads ? "D" : "",
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f_DestroyPlants ? "P" : "");
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}
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}
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AutoDestroy& AutoDestroy::GetInstance()
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{
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static AutoDestroy instance;
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return instance;
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}
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AutoDestroy& AutoDestroy::GetInstance()
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{
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static AutoDestroy instance;
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return instance;
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}
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// Thanks to @RyujinZX
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// Every ore has ability element component
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@ -82,18 +82,17 @@ namespace cheat::feature
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auto& manager = game::EntityManager::instance();
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auto& autoDestroy = AutoDestroy::GetInstance();
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auto entity = __this->fields._._._entity;
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if (autoDestroy.f_Enabled &&
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if (autoDestroy.f_Enabled &&
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autoDestroy.f_Range > manager.avatar()->distance(entity) &&
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(
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(autoDestroy.f_DestroyOres && game::filters::combined::Ores.IsValid(manager.entity(entity))) ||
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(autoDestroy.f_DestroyDoodads && (game::filters::combined::Doodads.IsValid(manager.entity(entity)) || game::filters::chest::SBramble.IsValid(manager.entity(entity)))) ||
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(autoDestroy.f_DestroyShields && !game::filters::combined::MonsterBosses.IsValid(manager.entity(entity)) && (
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game::filters::combined::MonsterShielded.IsValid(manager.entity(entity)) || // For shields attached to monsters, e.g. abyss mage shields.
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game::filters::combined::MonsterEquips.IsValid(manager.entity(entity)) || // For shields/weapons equipped by monsters, e.g. rock shield.
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(autoDestroy.f_DestroyPlants && game::filters::combined::PlantDestroy.IsValid(manager.entity(entity))) // For plants e.g dandelion seeds.
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))
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game::filters::combined::MonsterShielded.IsValid(manager.entity(entity)) || // For shields attached to monsters, e.g. abyss mage shields.
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game::filters::combined::MonsterEquips.IsValid(manager.entity(entity)))) || // For shields/weapons equipped by monsters, e.g. rock shield.
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(autoDestroy.f_DestroyPlants && game::filters::combined::PlantDestroy.IsValid(manager.entity(entity))) // For plants e.g dandelion seeds.
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)
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)
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)
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{
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// This value always above any ore durability
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reduceDurability = 1000;
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