Merge pull request #1 from Shichiha/thwemes

add theme functionality
This commit is contained in:
lunatic 2022-08-06 17:40:40 +07:00 committed by GitHub
commit c4be286b6a
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4 changed files with 156 additions and 74 deletions

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@ -1,13 +1,18 @@
#include <pch.h>
#include "Settings.h"
#include <cheat-base/render/gui-util.h>
#include <cheat-base/render/renderer.h>
#include <cheat-base/cheat/CheatManagerBase.h>
#include <cheat-base/render/renderer.h>
#include <cheat-base/render/gui-util.h>
#include <misc/cpp/imgui_stdlib.h>
#include <cheat-base/util.h>
namespace cheat::feature
#include "shlwapi.h"
#pragma comment(lib, "shlwapi.lib")
namespace cheat::feature
{
Settings::Settings() : Feature(),
Settings::Settings() : Feature(),
NF(f_MenuKey, "Show Cheat Menu Key", "General", Hotkey(VK_F1)),
NF(f_HotkeysEnabled, "Hotkeys Enabled", "General", true),
NF(f_FontSize, "Font size", "General", 16.0f),
@ -15,32 +20,78 @@ namespace cheat::feature
NF(f_StatusMove, "Move Status Window", "General::StatusWindow", true),
NF(f_StatusShow, "Show Status Window", "General::StatusWindow", true),
NF(f_InfoMove, "Move Info Window", "General::InfoWindow", true),
NF(f_InfoShow, "Show Info Window", "General::InfoWindow", true),
NF(f_InfoMove, "Move Info Window", "General::InfoWindow", true),
NF(f_InfoShow, "Show Info Window", "General::InfoWindow", true),
NF(f_FpsMove, "Move FPS Indicator", "General::FPS", false),
NF(f_FpsShow, "Show FPS Indicator", "General::FPS", true),
NF(f_NotificationsShow, "Show Notifications", "General::Notify", true),
NF(f_NotificationsShow, "Show Notifications", "General::Notify", true),
NF(f_NotificationsDelay, "Notifications Delay", "General::Notify", 500),
NF(f_FileLogging, "File Logging", "General::Logging", false),
NF(f_FileLogging, "File Logging", "General::Logging", false),
NF(f_ConsoleLogging, "Console Logging", "General::Logging", true),
NF(f_FastExitEnable, "Fast Exit", "General::FastExit", false),
NF(f_HotkeyExit, "Hotkeys", "General::FastExit", Hotkey(VK_F12))
{
NF(f_HotkeyExit, "Hotkeys", "General::FastExit", Hotkey(VK_F12)),
NFS(f_DefaultTheme, "Theme", "General::Colors", "Default"),
themesDir(util::GetCurrentPath() / "themes")
{
renderer::SetGlobalFontSize(static_cast<float>(f_FontSize));
f_HotkeyExit.value().PressedEvent += MY_METHOD_HANDLER(Settings::OnExitKeyPressed);
}
if (!std::filesystem::exists(themesDir))
std::filesystem::create_directory(themesDir);
const FeatureGUIInfo& Settings::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "", "Settings", false };
return info;
}
}
bool inited = false;
void Settings::Init() {
if (this->f_DefaultTheme.value() != "Default" && !inited)
{
LOG_INFO("Loading theme: %s", themesDir / (f_DefaultTheme.value() + ".json").c_str());
if (!std::filesystem::exists(themesDir / (f_DefaultTheme.value() + ".json")))
f_DefaultTheme = "Default";
else Colors_Import(f_DefaultTheme.value());
inited = true;
}
}
const FeatureGUIInfo& Settings::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "", "Settings", false };
return info;
}
void Settings::Colors_Export(std::string name)
{
ImGuiStyle& style = ImGui::GetStyle();
auto colors = style.Colors;
nlohmann::json json;
for (int i = 0; i < ImGuiCol_COUNT; i++)
json[ImGui::GetStyleColorName((ImGuiCol)i)] = { colors[i].x, colors[i].y, colors[i].z, colors[i].w };
std::ofstream file(themesDir / (name + ".json"));
file << std::setw(4) << json << std::endl;
}
void Settings::Colors_Import(std::string name)
{
ImGuiStyle& style = ImGui::GetStyle();
auto colors = style.Colors;
nlohmann::json json;
std::ifstream file(themesDir / (name + ".json"));
file >> json;
for (int i = 0; i < ImGuiCol_COUNT; i++)
{
auto color = json[ImGui::GetStyleColorName((ImGuiCol)i)];
colors[i].x = color[0];
colors[i].y = color[1];
colors[i].z = color[2];
colors[i].w = color[3];
}
}
void Settings::DrawMain()
{
@ -103,7 +154,7 @@ namespace cheat::feature
ImGui::BeginGroupPanel("Show Notifications");
{
ConfigWidget(f_NotificationsShow, "Notifications on the bottom-right corner of the window will be displayed.");
ConfigWidget(f_NotificationsDelay, 1,1,10000, "Delay in milliseconds between notifications.");
ConfigWidget(f_NotificationsDelay, 1, 1, 10000, "Delay in milliseconds between notifications.");
}
ImGui::EndGroupPanel();
@ -111,7 +162,7 @@ namespace cheat::feature
{
ConfigWidget("Enabled",
f_FastExitEnable,
"Enable Fast Exit.\n"
"Enable Fast Exit.\n"
);
if (!f_FastExitEnable)
ImGui::BeginDisabled();
@ -123,13 +174,36 @@ namespace cheat::feature
ImGui::EndDisabled();
}
ImGui::EndGroupPanel();
ImGui::BeginGroupPanel("Colors");
{
static std::string nameBuffer_;
ImGui::InputText("Name", &nameBuffer_);
if (std::filesystem::exists(themesDir / (nameBuffer_ + ".json")))
{
if (this->f_DefaultTheme.value() != nameBuffer_)
if (ImGui::Button("Set as default"))
f_DefaultTheme = nameBuffer_;
if (ImGui::Button("Load"))
{
Colors_Import(nameBuffer_);
}
}
else
{
ImGui::Text("Theme does not exist.");
}
if (ImGui::Button("Save"))
Colors_Export(nameBuffer_);
}
ImGui::EndGroupPanel();
}
Settings& Settings::GetInstance()
{
static Settings instance;
return instance;
}
Settings& Settings::GetInstance()
{
static Settings instance;
return instance;
}
void Settings::OnExitKeyPressed()
{
@ -139,4 +213,3 @@ namespace cheat::feature
ExitProcess(0);
}
}

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@ -2,11 +2,11 @@
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
namespace cheat::feature
namespace cheat::feature
{
class Settings : public Feature
{
{
public:
config::Field<Hotkey> f_MenuKey;
config::Field<bool> f_HotkeysEnabled;
@ -18,10 +18,10 @@ namespace cheat::feature
config::Field<bool> f_InfoMove;
config::Field<bool> f_InfoShow;
config::Field<bool> f_FpsShow;
config::Field<bool> f_FpsMove;
config::Field<bool> f_NotificationsShow;
config::Field<int> f_NotificationsDelay;
@ -31,11 +31,17 @@ namespace cheat::feature
config::Field<bool> f_FastExitEnable;
config::Field<Hotkey> f_HotkeyExit;
std::filesystem::path themesDir;
config::Field<std::string> f_DefaultTheme;
static Settings& GetInstance();
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
void Init();
void Colors_Export(std::string name);
void Colors_Import(std::string name);
private:
void OnExitKeyPressed();

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@ -12,6 +12,7 @@
#include <cheat-base/render/backend/dx12-hook.h>
#include <cheat-base/ResourceLoader.h>
#include <cheat-base/cheat/misc/Settings.h>
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
@ -33,14 +34,14 @@ namespace renderer
static constexpr int _fontsCount = _fontSizeMax / _fontSizeStep;
static std::array<ImFont*, _fontsCount> _fonts;
static Data _customFontData {};
static Data _customFontData{};
static WNDPROC OriginalWndProcHandler;
static ID3D11RenderTargetView* mainRenderTargetView;
static void OnRenderDX11(ID3D11DeviceContext* pContext);
static void OnInitializeDX11(HWND window, ID3D11Device* pDevice, ID3D11DeviceContext* pContext, IDXGISwapChain* pChain);
static void OnPreRenderDX12();
static void OnPostRenderDX12(ID3D12GraphicsCommandList* commandList);
static void OnInitializeDX12(HWND window, ID3D12Device* pDevice, UINT buffersCounts, ID3D12DescriptorHeap* pDescriptorHeapImGuiRender);
@ -106,7 +107,7 @@ namespace renderer
return io.FontDefault;
}
int fontSizeInt = static_cast<int>(fontSize);
int fontIndex = fontSizeInt / _fontSizeStep +
int fontIndex = fontSizeInt / _fontSizeStep +
(fontSizeInt % _fontSizeStep > (_fontSizeStep / 2) ? 1 : 0) - 1;
fontIndex = std::clamp(fontIndex, 0, _fontsCount - 1);
return _fonts[fontIndex];
@ -122,7 +123,7 @@ namespace renderer
int fontSizeInt = static_cast<int>(fontSize);
int fontIndex = fontSizeInt / _fontSizeStep;
int fontAligned = fontIndex * _fontSizeStep +
int fontAligned = fontIndex * _fontSizeStep +
((fontSizeInt % _fontSizeStep) > _fontSizeStep / 2 ? _fontSizeStep : 0);
fontAligned = std::clamp(fontAligned, _fontSizeStep, _fontSizeMax);
@ -138,7 +139,7 @@ namespace renderer
{
return _globalFontSize;
}
static void LoadCustomFont()
{
if (_customFontData.data == nullptr)
@ -195,7 +196,7 @@ namespace renderer
reinterpret_cast<LONG_PTR>(hWndProc)));
ImGui_ImplWin32_Init(window);
ImGui_ImplDX12_Init(pDevice, buffersCounts, DXGI_FORMAT_R8G8B8A8_UNORM,
ImGui_ImplDX12_Init(pDevice, buffersCounts, DXGI_FORMAT_R8G8B8A8_UNORM,
pDescriptorHeapImGuiRender,
pDescriptorHeapImGuiRender->GetCPUDescriptorHandleForHeapStart(),
pDescriptorHeapImGuiRender->GetGPUDescriptorHandleForHeapStart());
@ -253,6 +254,9 @@ namespace renderer
pContext->OMSetRenderTargets(1, &mainRenderTargetView, nullptr);
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
auto& themes = cheat::feature::Settings::GetInstance();
themes.Init();
}
static LRESULT CALLBACK hWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)

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@ -9,32 +9,32 @@
#include <cheat/game/EntityManager.h>
#include <cheat/game/filters.h>
namespace cheat::feature
namespace cheat::feature
{
static void LCAbilityElement_ReduceModifierDurability_Hook(app::LCAbilityElement* __this, int32_t modifierDurabilityIndex, float reduceDurability, app::Nullable_1_Single_ deltaTime, MethodInfo* method);
AutoDestroy::AutoDestroy() : Feature(),
NF(f_Enabled, "Auto Destroy", "AutoDestroy", false),
NF(f_DestroyOres, "Destroy Ores", "AutoDestroy", false),
NF(f_DestroyShields, "Destroy Shields", "AutoDestroy", false),
NF(f_DestroyDoodads, "Destroy Doodads", "AutoDestroy", false),
NF(f_DestroyPlants, "Destroy Plants", "AutoDestroy", false),
NF(f_Range, "Range", "AutoDestroy", 10.0f)
{
AutoDestroy::AutoDestroy() : Feature(),
NF(f_Enabled, "Auto Destroy", "AutoDestroy", false),
NF(f_DestroyOres, "Destroy Ores", "AutoDestroy", false),
NF(f_DestroyShields, "Destroy Shields", "AutoDestroy", false),
NF(f_DestroyDoodads, "Destroy Doodads", "AutoDestroy", false),
NF(f_DestroyPlants, "Destroy Plants", "AutoDestroy", false),
NF(f_Range, "Range", "AutoDestroy", 10.0f)
{
HookManager::install(app::MoleMole_LCAbilityElement_ReduceModifierDurability, LCAbilityElement_ReduceModifierDurability_Hook);
}
const FeatureGUIInfo& AutoDestroy::GetGUIInfo() const
{
static const FeatureGUIInfo info { "Auto Destroy Objects", "World", true };
return info;
}
const FeatureGUIInfo& AutoDestroy::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "Auto Destroy Objects", "World", true };
return info;
}
void AutoDestroy::DrawMain()
{
void AutoDestroy::DrawMain()
{
ImGui::TextColored(ImColor(255, 165, 0, 255), "Note. This feature is not fully tested detection-wise.\n"
"Not recommended for main accounts or used with high values.");
ConfigWidget("Enabled", f_Enabled, "Instantly destroys non-living objects within range.");
ImGui::Indent();
ConfigWidget("Ores", f_DestroyOres, "Ores and variants, e.g. electro crystals, marrows, etc.");
@ -47,15 +47,15 @@ namespace cheat::feature
ConfigWidget("Plants", f_DestroyPlants, "Dandelion Seeds, Sakura Bloom, etc.");
ImGui::Unindent();
ConfigWidget("Range (m)", f_Range, 0.1f, 1.0f, 15.0f);
}
}
bool AutoDestroy::NeedStatusDraw() const
bool AutoDestroy::NeedStatusDraw() const
{
return f_Enabled;
}
return f_Enabled;
}
void AutoDestroy::DrawStatus()
{
void AutoDestroy::DrawStatus()
{
ImGui::Text("Destroy [%.01fm%s%s%s%s%s]",
f_Range.value(),
f_DestroyOres || f_DestroyShields || f_DestroyDoodads || f_DestroyPlants ? "|" : "",
@ -63,13 +63,13 @@ namespace cheat::feature
f_DestroyShields ? "S" : "",
f_DestroyDoodads ? "D" : "",
f_DestroyPlants ? "P" : "");
}
}
AutoDestroy& AutoDestroy::GetInstance()
{
static AutoDestroy instance;
return instance;
}
AutoDestroy& AutoDestroy::GetInstance()
{
static AutoDestroy instance;
return instance;
}
// Thanks to @RyujinZX
// Every ore has ability element component
@ -82,18 +82,17 @@ namespace cheat::feature
auto& manager = game::EntityManager::instance();
auto& autoDestroy = AutoDestroy::GetInstance();
auto entity = __this->fields._._._entity;
if (autoDestroy.f_Enabled &&
if (autoDestroy.f_Enabled &&
autoDestroy.f_Range > manager.avatar()->distance(entity) &&
(
(autoDestroy.f_DestroyOres && game::filters::combined::Ores.IsValid(manager.entity(entity))) ||
(autoDestroy.f_DestroyDoodads && (game::filters::combined::Doodads.IsValid(manager.entity(entity)) || game::filters::chest::SBramble.IsValid(manager.entity(entity)))) ||
(autoDestroy.f_DestroyShields && !game::filters::combined::MonsterBosses.IsValid(manager.entity(entity)) && (
game::filters::combined::MonsterShielded.IsValid(manager.entity(entity)) || // For shields attached to monsters, e.g. abyss mage shields.
game::filters::combined::MonsterEquips.IsValid(manager.entity(entity)) || // For shields/weapons equipped by monsters, e.g. rock shield.
(autoDestroy.f_DestroyPlants && game::filters::combined::PlantDestroy.IsValid(manager.entity(entity))) // For plants e.g dandelion seeds.
))
game::filters::combined::MonsterShielded.IsValid(manager.entity(entity)) || // For shields attached to monsters, e.g. abyss mage shields.
game::filters::combined::MonsterEquips.IsValid(manager.entity(entity)))) || // For shields/weapons equipped by monsters, e.g. rock shield.
(autoDestroy.f_DestroyPlants && game::filters::combined::PlantDestroy.IsValid(manager.entity(entity))) // For plants e.g dandelion seeds.
)
)
)
{
// This value always above any ore durability
reduceDurability = 1000;