Merge pull request #131 from Taiga74164/master

Temporary MusicEvent cheese, Added Enable Peaking, Added Alternative God Mode
This commit is contained in:
Callow 2022-06-19 14:40:27 +03:00 committed by GitHub
commit 9350caec4b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 408 additions and 30 deletions

View File

@ -52,6 +52,7 @@
<ClInclude Include="src\user\cheat\teleport\CustomTeleports.h" />
<ClInclude Include="src\user\cheat\visuals\Browser.h" />
<ClInclude Include="src\user\cheat\visuals\CameraZoom.h" />
<ClInclude Include="src\user\cheat\visuals\EnablePeaking.h" />
<ClInclude Include="src\user\cheat\visuals\FPSUnlock.h" />
<ClInclude Include="src\user\cheat\visuals\HideUI.h" />
<ClInclude Include="src\user\cheat\visuals\NoFog.h" />
@ -122,6 +123,7 @@
<ClInclude Include="src\user\cheat\world\DumbEnemies.h" />
<ClInclude Include="src\user\cheat\world\KillAura.h" />
<ClInclude Include="src\user\cheat\world\MobVacuum.h" />
<ClInclude Include="src\user\cheat\world\MusicEvent.h" />
<ClInclude Include="src\user\main.h" />
</ItemGroup>
<ItemGroup>
@ -166,6 +168,7 @@
<ClCompile Include="src\user\cheat\GenshinCM.cpp" />
<ClCompile Include="src\user\cheat\visuals\Browser.cpp" />
<ClCompile Include="src\user\cheat\visuals\CameraZoom.cpp" />
<ClCompile Include="src\user\cheat\visuals\EnablePeaking.cpp" />
<ClCompile Include="src\user\cheat\visuals\FPSUnlock.cpp" />
<ClCompile Include="src\user\cheat\visuals\HideUI.cpp" />
<ClCompile Include="src\user\cheat\visuals\NoFog.cpp" />
@ -233,6 +236,7 @@
<ClCompile Include="src\user\cheat\world\DumbEnemies.cpp" />
<ClCompile Include="src\user\cheat\world\KillAura.cpp" />
<ClCompile Include="src\user\cheat\world\MobVacuum.cpp" />
<ClCompile Include="src\user\cheat\world\MusicEvent.cpp" />
<ClCompile Include="src\user\main.cpp" />
</ItemGroup>
<PropertyGroup>
@ -925,8 +929,7 @@
</Command>
</PostBuildEvent>
<CustomBuildStep>
<Command>"$(OutDir)injector.exe"
powershell -nop -c "&amp; {sleep 15}"</Command>
<Command>"$(OutDir)injector.exe" powershell -nop -c "&amp;amp; {sleep 15}"</Command>
<Outputs>$(OutDir)_noexist.nope;%(Outputs)</Outputs>
<Inputs>$(TargetPath);%(Inputs)</Inputs>
</CustomBuildStep>

View File

@ -237,6 +237,12 @@
<ClInclude Include="src\user\cheat\visuals\Browser.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\user\cheat\world\MusicEvent.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\user\cheat\visuals\EnablePeaking.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Font Include="res\Ruda-Bold.ttf" />
@ -432,6 +438,12 @@
<ClCompile Include="src\user\cheat\visuals\Browser.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\user\cheat\world\MusicEvent.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\user\cheat\visuals\EnablePeaking.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="res\res.rc">

View File

@ -42,7 +42,8 @@ DO_APP_FUNC(0x016189E0, void, MoleMole_DataItem_HandleNormalProp, (DataItem* __t
// God mode
DO_APP_FUNC(0x027DB100, void, VCHumanoidMove_NotifyLandVelocity, (VCHumanoidMove* __this, Vector3 velocity, float reachMaxDownVelocityTime, MethodInfo* method));
DO_APP_FUNC(0x036889B0, bool, Miscs_CheckTargetAttackable, (BaseEntity* attackerEntity, BaseEntity* targetEntity, MethodInfo* method));
// DO_APP_FUNC(0x00D0CA90, void, MoleMole_LCBaseCombat_FireBeingHitEvent, (LCBaseCombat* __this, uint32_t attackeeRuntimeID, AttackResult* attackResult, MethodInfo* method));
DO_APP_FUNC(0x00D0CA90, void, MoleMole_LCBaseCombat_FireBeingHitEvent, (LCBaseCombat* __this, uint32_t attackeeRuntimeID, AttackResult* attackResult, MethodInfo* method));
DO_APP_FUNC(0x02383880, bool, MoleMole_ActorAbilityPlugin_HanlderModifierThinkTimerUp, (ActorAbilityPlugin* __this, float delay, Object* arg, MethodInfo* method));
// Cooldown cheats
@ -138,6 +139,7 @@ DO_APP_FUNC(0x0292C7F0, void, MoleMole_FishingModule_onFishChosenNotify, (void*
// Visuals
DO_APP_FUNC(0x013FC090, void, MoleMole_SCameraModuleInitialize_SetWarningLocateRatio, (SCameraModuleInitialize* __this, double deltaTime, CameraShareData* data, MethodInfo* method));
DO_APP_FUNC(0x01B8DC20, void, MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue, (MoleMole_VCBaseSetDitherValue* __this, float value, MethodInfo* method));
// Chest Indicator | RyujinZX#6666
DO_APP_FUNC(0x04C9B450, bool, MoleMole_LCIndicatorPlugin_DoCheck, (LCIndicatorPlugin* __this, MethodInfo* method));
@ -163,26 +165,31 @@ DO_APP_FUNC(0x0662F720, void, GameObject_set_active, (GameObject* __this, bool v
DO_APP_FUNC(0x065546E0, Transform*, Transform_GetChild, (Transform* __this, int32_t index, MethodInfo* method));
DO_APP_FUNC(0x0652EA10, Component_1*, Component_1_GetComponent_1, (Component_1* __this, String* type, MethodInfo* method));
DO_APP_FUNC(0x0662F520, void, GameObject_SetActive, (GameObject* __this, bool value, MethodInfo* method));
// Browser
DO_APP_FUNC(0x0662F100, GameObject*, GameObject_CreatePrimitive, (PrimitiveType__Enum type, MethodInfo* method));
DO_APP_FUNC(0x0662F700, Transform*, GameObject_get_transform, (GameObject* __this, MethodInfo* method));
DO_APP_FUNC(0x06555EF0, void, Transform_set_localRotation, (Transform* __this, Quaternion value, MethodInfo* method));
DO_APP_FUNC(0x065548E0, void, Transform_set_localScale, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x06555EE0, void, Transform_set_localPosition, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x0662F090, Component_1*, GameObject_AddComponentInternal, (GameObject* __this, String* className, MethodInfo* method));
DO_APP_FUNC(0x064296D0, void, Browser_Show, (Browser* __this, MethodInfo* method));
DO_APP_FUNC(0x06427060, void, Browser_Hide, (Browser* __this, MethodInfo* method));
DO_APP_FUNC(0x00C21580, void, Browser_set_EnableRendering, (Browser* __this, bool value, MethodInfo* method));
DO_APP_FUNC(0x0642C5D0, void, Browser_set_Url, (Browser* __this, String* value, MethodInfo* method));
DO_APP_FUNC(0x064273E0, void, Browser_LoadURL, (Browser* __this, String* url, bool force, MethodInfo* method));
DO_APP_FUNC(0x06427610, void, Browser_OnDestroy, (Browser* __this, MethodInfo* method));
DO_APP_FUNC(0x0642A200, void, Browser_Update, (Browser* __this, MethodInfo* method));
DO_APP_FUNC(0x06427100, void, Browser_LateUpdate, (Browser* __this, MethodInfo* method));
DO_APP_FUNC(0x06429770, void, Browser_Stop, (Browser* __this, MethodInfo* method));
DO_APP_FUNC(0x06550910, void, Object_1_Destroy_1, (Object_1* obj, MethodInfo* method));
DO_APP_FUNC(0x0662F0A0, Component_1*, GameObject_AddComponent, (GameObject* __this, Type* componentType, MethodInfo* method));
DO_APP_FUNC(0x065508C0, void, Object_1_DestroyImmediate_1, (Object_1* obj, MethodInfo* method));
DO_APP_FUNC(0x06550C00, Object_1*, Object_1_Instantiate_2, (Object_1* original, MethodInfo* method));
DO_APP_FUNC(0x041B0BB0, Object*, Object_1_Instantiate_5, (Object* original, MethodInfo* method));
DO_APP_FUNC(0x041B0BB0, GameObject*, Object_1_Instantiate_11, (GameObject* original, MethodInfo* method));
// Music game event
DO_APP_FUNC(0x00FFE490, void, MusicGamePlayComponent_OnPlayerUpdate, (MusicGamePlayComponent* __this, MethodInfo* method));
DO_APP_FUNC(0x00FFE600, void, MusicGamePlayComponent_OnStart, (MusicGamePlayComponent* __this, BeatMapData* beatMapData, MusicMetaInfo* musicMetaInfo, MethodInfo* method));
DO_APP_FUNC(0x00FFE310, void, MusicGamePlayComponent_OnMiss, (MusicGamePlayComponent* __this, MethodInfo* method));
DO_APP_FUNC(0x00FFEE40, void, MusicGamePlayComponent_set_combo, (MusicGamePlayComponent* __this, uint32_t value, MethodInfo* method));
DO_APP_FUNC(0x00FFF050, void, MusicGamePlayComponent_set_score, (MusicGamePlayComponent* __this, float value, MethodInfo* method));
DO_APP_FUNC(0x01B5AEB0, void, MusicGamePlayComponent_set_maxCombo, (MusicGamePlayComponent* __this, uint32_t value, MethodInfo* method));
DO_APP_FUNC(0x02C749E0, void, MusicGamePlayComponent_set_perfectCnt, (MusicGamePlayComponent* __this, uint32_t value, MethodInfo* method));
DO_APP_FUNC(0x035C4E50, void, MusicGamePlayComponent_set_greatCnt, (MusicGamePlayComponent* __this, uint32_t value, MethodInfo* method));
DO_APP_FUNC(0x017A31C0, void, MusicGamePlayComponent_set_missCnt, (MusicGamePlayComponent* __this, uint32_t value, MethodInfo* method));
DO_APP_FUNC(0x00FFDE90, void, MusicGamePlayComponent_OnHit, (MusicGamePlayComponent* __this, float score, MethodInfo* method));
// Utility
DO_APP_FUNC(0x03551B60, String*, Text_get_text, (Text* __this, MethodInfo* method));

View File

@ -11651,6 +11651,83 @@ namespace app {
struct Browser__Fields fields;
};
struct __declspec(align(8)) BeatMapData__Fields {
struct List_1_MoleMole_MusicGame_TrackData_* trackDatas;
struct POLBDGNBFKM* config;
};
struct BeatMapData {
struct BeatMapData__Class* klass;
MonitorData* monitor;
struct BeatMapData__Fields fields;
};
struct __declspec(align(8)) MusicMetaInfo__Fields {
struct BpmInfo* bpmInfo;
struct List_1_System_Single_* simpleBeatHintTimeMsList;
struct List_1_System_Single_* complexBeatHintTimeMsList;
struct CGDACGGKKNJ* musicConfig;
struct PMIELLLMJKA* musicInfoConfig;
struct POLBDGNBFKM* beatMapConfig;
struct JNEKHDKOKGL* musicInstrumentConfig;
};
struct MusicMetaInfo {
struct MusicMetaInfo__Class* klass;
MonitorData* monitor;
struct MusicMetaInfo__Fields fields;
};
struct MusicGamePlayComponent__Fields {
void* _;
uint32_t _combo;
float _score_k__BackingField;
uint32_t _maxCombo_k__BackingField;
uint32_t _perfectCnt_k__BackingField;
uint32_t _greatCnt_k__BackingField;
uint32_t _missCnt_k__BackingField;
};
struct MusicGamePlayComponent {
struct MusicGamePlayComponent__Class* klass;
MonitorData* monitor;
struct MusicGamePlayComponent__Fields fields;
};
struct MoleMole_VCBaseSetDitherValue__Fields {
void* _;
bool _usingDitherAlpha;
float _ditherAlphaValue;
float _managerDitherAlphaValue;
float _localDitherAlphaValue;
bool IBKAJMBMGAE;
struct MoleMole_VCBaseModel* _modelComponent;
float _showStartDitherDuration;
bool _needStartDitherAction;
float _detectDitherRangeBetweenCameraAndAvatar;
float _detectDitherRangeNormalBetweenCamera;
float _detectDitherRangeNormalBetweenCameraInTimeLine;
bool GCEGGKLBFPG;
struct List_1_MoleMole_BaseDither_* _dithers;
bool _isDitherChangeStarted;
float _spd;
float _fromValue;
float _toValue;
struct Action* _changeFinishHandler;
bool _triggerUpdateDitherShow;
bool _prevUsingDitherAlpha;
float _prevDitherAlphaValue;
float _prevTextureBias;
bool _prevInMotionVectorMode;
bool _isVisible;
};
struct MoleMole_VCBaseSetDitherValue {
struct MoleMole_VCBaseSetDitherValue__Class* klass;
MonitorData* monitor;
struct MoleMole_VCBaseSetDitherValue__Fields fields;
};
#if !defined(_GHIDRA_) && !defined(_IDA_)
}
#endif

View File

@ -37,6 +37,7 @@
#include <cheat/world/AutoFish.h>
#include <cheat/world/AutoCook.h>
#include <cheat/world/MusicEvent.h>
#include <cheat/visuals/NoFog.h>
#include <cheat/visuals/FPSUnlock.h>
@ -46,6 +47,7 @@
#include <cheat/visuals/PaimonFollow.h>
#include <cheat/visuals/HideUI.h>
#include <cheat/visuals/Browser.h>
#include <cheat/visuals/EnablePeaking.h>
#include "GenshinCM.h"
@ -95,6 +97,7 @@ namespace cheat
FEAT_INST(AutoFish),
FEAT_INST(AutoCook),
FEAT_INST(MusicEvent),
FEAT_INST(NoFog),
FEAT_INST(FPSUnlock),
@ -103,7 +106,8 @@ namespace cheat
FEAT_INST(ProfileChanger),
FEAT_INST(PaimonFollow),
FEAT_INST(HideUI),
FEAT_INST(Browser)
FEAT_INST(Browser),
FEAT_INST(EnablePeaking)
});
#undef FEAT_INST

View File

@ -8,13 +8,17 @@ namespace cheat::feature
{
static bool Miscs_CheckTargetAttackable_Hook(app::BaseEntity* attacker, app::BaseEntity* target, MethodInfo* method);
static void VCHumanoidMove_NotifyLandVelocity_Hook(app::VCHumanoidMove* __this, app::Vector3 velocity, float reachMaxDownVelocityTime, MethodInfo* method);
static void LCBaseCombat_FireBeingHitEvent_Hook(app::LCBaseCombat* __this, uint32_t attackeeRuntimeID, app::AttackResult* attackResult, MethodInfo* method);
static bool MoleMole_ActorAbilityPlugin_HanlderModifierThinkTimerUp_Hook(app::ActorAbilityPlugin* __this, float delay, app::Object* arg, MethodInfo* method);
GodMode::GodMode() : Feature(),
NFEX(f_Enabled, "God mode", "m_GodMode", "Player", false, false)
NFEX(f_Enabled, "God mode", "m_GodMode", "Player", false, false),
NF(f_AltGodMode, "Alternative God Mode", "Player", false)
{
// HookManager::install(app::MoleMole_LCBaseCombat_FireBeingHitEvent, LCBaseCombat_FireBeingHitEvent_Hook);
HookManager::install(app::VCHumanoidMove_NotifyLandVelocity, VCHumanoidMove_NotifyLandVelocity_Hook);
HookManager::install(app::Miscs_CheckTargetAttackable, Miscs_CheckTargetAttackable_Hook);
HookManager::install(app::MoleMole_LCBaseCombat_FireBeingHitEvent, LCBaseCombat_FireBeingHitEvent_Hook);
HookManager::install(app::MoleMole_ActorAbilityPlugin_HanlderModifierThinkTimerUp, MoleMole_ActorAbilityPlugin_HanlderModifierThinkTimerUp_Hook);
}
const FeatureGUIInfo& GodMode::GetGUIInfo() const
@ -28,16 +32,21 @@ namespace cheat::feature
ConfigWidget("God Mode", f_Enabled,
"Enables god mode, i.e. no incoming damage.\n" \
"May not work with some types of damage.");
ImGui::Indent();
ConfigWidget("Alternative God Mode", f_AltGodMode,
"Alternative god mode that ignores incoming damage\n" \
"including environmental damage.");
ImGui::Unindent();
}
bool GodMode::NeedStatusDraw() const
{
return f_Enabled;
{
return f_Enabled || f_AltGodMode;
}
void GodMode::DrawStatus()
{
ImGui::Text("God Mode");
ImGui::Text("God Mode%s", f_AltGodMode ? "+Alt " : " ");
}
GodMode& GodMode::GetInstance()
@ -64,7 +73,7 @@ namespace cheat::feature
static void VCHumanoidMove_NotifyLandVelocity_Hook(app::VCHumanoidMove* __this, app::Vector3 velocity, float reachMaxDownVelocityTime, MethodInfo* method)
{
auto& gm = GodMode::GetInstance();
if (gm.f_Enabled && -velocity.y > 13)
if ((gm.f_Enabled || gm.f_AltGodMode) && -velocity.y > 13)
{
float randAdd = (float)(std::rand() % 1000) / 1000;
velocity.y = -8 - randAdd;
@ -75,13 +84,24 @@ namespace cheat::feature
}
// Analog function for disable attack damage (Thanks to Taiga74164)
//void LCBaseCombat_FireBeingHitEvent_Hook(app::LCBaseCombat* __this, uint32_t attackeeRuntimeID, app::AttackResult* attackResult, MethodInfo* method)
//{
// auto avatarEntity = GetAvatarEntity();
// if (avatarEntity != nullptr && Config::cfgGodModEnable.GetValue() && avatarEntity->fields._runtimeID_k__BackingField == attackeeRuntimeID)
// return;
//
// return callOrigin(LCBaseCombat_FireBeingHitEvent_Hook, __this, attackeeRuntimeID, attackResult, method);
//}
static void LCBaseCombat_FireBeingHitEvent_Hook(app::LCBaseCombat* __this, uint32_t attackeeRuntimeID, app::AttackResult* attackResult, MethodInfo* method)
{
auto& gm = GodMode::GetInstance();
auto& manager = game::EntityManager::instance();
if (gm.f_AltGodMode && manager.avatar()->runtimeID() == attackeeRuntimeID)
return;
CALL_ORIGIN(LCBaseCombat_FireBeingHitEvent_Hook, __this, attackeeRuntimeID, attackResult, method);
}
// Environmental damage immunity (Thanks to RELOADED#7236 / GitHub: @34736384)
static bool MoleMole_ActorAbilityPlugin_HanlderModifierThinkTimerUp_Hook(app::ActorAbilityPlugin* __this, float delay, app::Object* arg, MethodInfo* method)
{
auto& gm = GodMode::GetInstance();
if (gm.f_AltGodMode/* || gm.f_Enabled*/)
return FALSE;
return CALL_ORIGIN(MoleMole_ActorAbilityPlugin_HanlderModifierThinkTimerUp_Hook, __this, delay, arg, method);
}
}

View File

@ -9,6 +9,7 @@ namespace cheat::feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
config::Field<config::Toggle<Hotkey>> f_AltGodMode;
static GodMode& GetInstance();

View File

@ -0,0 +1,52 @@
#include "pch-il2cpp.h"
#include "EnablePeaking.h"
#include <helpers.h>
namespace cheat::feature
{
static void MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue_Hook(app::MoleMole_VCBaseSetDitherValue* __this, float value, MethodInfo* method);
EnablePeaking::EnablePeaking() : Feature(),
NF(f_Enabled, "Enable Peaking", "Visuals::EnablePeaking", false)
{
HookManager::install(app::MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue, MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue_Hook);
}
const FeatureGUIInfo& EnablePeaking::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "EnablePeaking", "Visuals", false };
return info;
}
void EnablePeaking::DrawMain()
{
ConfigWidget(f_Enabled, ";)");
}
bool EnablePeaking::NeedStatusDraw() const
{
return f_Enabled;
}
void EnablePeaking::DrawStatus()
{
ImGui::Text("Enable Peaking");
}
EnablePeaking& EnablePeaking::GetInstance()
{
static EnablePeaking instance;
return instance;
}
static void MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue_Hook(app::MoleMole_VCBaseSetDitherValue* __this, float value, MethodInfo* method)
{
EnablePeaking& EnablePeaking = EnablePeaking::GetInstance();
if (EnablePeaking.f_Enabled)
value = 1;
CALL_ORIGIN(MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue_Hook, __this, value, method);
}
}

View File

@ -0,0 +1,25 @@
#pragma once
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
namespace cheat::feature
{
class EnablePeaking : public Feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
static EnablePeaking& GetInstance();
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
virtual bool NeedStatusDraw() const override;
void DrawStatus() override;
private:
EnablePeaking();
};
}

View File

@ -0,0 +1,152 @@
#include "pch-il2cpp.h"
#include "MusicEvent.h"
#include <helpers.h>
#include <cheat/events.h>
namespace cheat::feature
{
static void MusicGamePlayComponent_OnStart_Hook(app::MusicGamePlayComponent* __this, app::BeatMapData* beatMapData, app::MusicMetaInfo* musicMetaInfo, MethodInfo* method);
static void MusicGamePlayComponent_OnMiss_Hook(app::MusicGamePlayComponent* __this, MethodInfo* method);
static void MusicGamePlayComponent_set_combo_Hook(app::MusicGamePlayComponent* __this, uint32_t value, MethodInfo* method);
static void MusicGamePlayComponent_set_score_Hook(app::MusicGamePlayComponent* __this, float value, MethodInfo* method);
static void MusicGamePlayComponent_set_maxCombo_Hook(app::MusicGamePlayComponent* __this, uint32_t value, MethodInfo* method);
static void MusicGamePlayComponent_set_perfectCnt_Hook(app::MusicGamePlayComponent* __this, uint32_t value, MethodInfo* method);
static void MusicGamePlayComponent_set_greatCnt_Hook(app::MusicGamePlayComponent* __this, uint32_t value, MethodInfo* method);
static void MusicGamePlayComponent_set_missCnt_Hook(app::MusicGamePlayComponent* __this, uint32_t value, MethodInfo* method);
static void MusicGamePlayComponent_OnHit_Hook(app::MusicGamePlayComponent* __this, float score, MethodInfo* method);
MusicEvent::MusicEvent() : Feature(),
NF(f_Enabled, "Music Event", "MusicEvent", false)
{
//HookManager::install(app::MusicGamePlayComponent_OnStart, MusicGamePlayComponent_OnStart_Hook);
HookManager::install(app::MusicGamePlayComponent_OnMiss, MusicGamePlayComponent_OnMiss_Hook);
HookManager::install(app::MusicGamePlayComponent_set_combo, MusicGamePlayComponent_set_combo_Hook);
HookManager::install(app::MusicGamePlayComponent_set_score, MusicGamePlayComponent_set_score_Hook);
HookManager::install(app::MusicGamePlayComponent_set_maxCombo, MusicGamePlayComponent_set_maxCombo_Hook);
HookManager::install(app::MusicGamePlayComponent_set_perfectCnt, MusicGamePlayComponent_set_perfectCnt_Hook);
HookManager::install(app::MusicGamePlayComponent_set_greatCnt, MusicGamePlayComponent_set_greatCnt_Hook);
HookManager::install(app::MusicGamePlayComponent_set_missCnt, MusicGamePlayComponent_set_missCnt_Hook);
HookManager::install(app::MusicGamePlayComponent_OnHit, MusicGamePlayComponent_OnHit_Hook);
}
const FeatureGUIInfo& MusicEvent::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "", "World", false };
return info;
}
void MusicEvent::DrawMain()
{
ConfigWidget(f_Enabled, "Enemies don't attack or use abilities against player. \n"
"May not work with some enemies or enemy abilites.");
}
bool MusicEvent::NeedStatusDraw() const
{
return f_Enabled;
}
void MusicEvent::DrawStatus()
{
ImGui::Text("Music Event");
}
MusicEvent& MusicEvent::GetInstance()
{
static MusicEvent instance;
return instance;
}
static void MusicGamePlayComponent_OnStart_Hook(app::MusicGamePlayComponent * __this, app::BeatMapData* beatMapData, app::MusicMetaInfo* musicMetaInfo, MethodInfo* method)
{
MusicEvent& MusicEvent = MusicEvent::GetInstance();
if (MusicEvent.f_Enabled)
{
__this->fields._combo = 9999999;
__this->fields._score_k__BackingField = 9999999;
__this->fields._maxCombo_k__BackingField = 9999999;
__this->fields._perfectCnt_k__BackingField = 9999999;
__this->fields._greatCnt_k__BackingField = 9999999;
__this->fields._missCnt_k__BackingField = 0;
}
CALL_ORIGIN(MusicGamePlayComponent_OnStart_Hook, __this, beatMapData, musicMetaInfo, method);
}
static void MusicGamePlayComponent_OnMiss_Hook(app::MusicGamePlayComponent* __this, MethodInfo* method)
{
MusicEvent& MusicEvent = MusicEvent::GetInstance();
if (MusicEvent.f_Enabled)
{
return;
}
CALL_ORIGIN(MusicGamePlayComponent_OnMiss_Hook, __this, method);
}
static void MusicGamePlayComponent_set_combo_Hook(app::MusicGamePlayComponent* __this, uint32_t value, MethodInfo* method)
{
MusicEvent& MusicEvent = MusicEvent::GetInstance();
if (MusicEvent.f_Enabled)
{
value = 999999999;
}
CALL_ORIGIN(MusicGamePlayComponent_set_combo_Hook, __this, value, method);
}
static void MusicGamePlayComponent_set_score_Hook(app::MusicGamePlayComponent* __this, float value, MethodInfo* method)
{
MusicEvent& MusicEvent = MusicEvent::GetInstance();
if (MusicEvent.f_Enabled)
{
value = 999999999;
}
CALL_ORIGIN(MusicGamePlayComponent_set_score_Hook, __this, value, method);
}
static void MusicGamePlayComponent_set_maxCombo_Hook(app::MusicGamePlayComponent* __this, uint32_t value, MethodInfo* method)
{
MusicEvent& MusicEvent = MusicEvent::GetInstance();
if (MusicEvent.f_Enabled)
{
value = 999999999;
}
CALL_ORIGIN(MusicGamePlayComponent_set_maxCombo_Hook, __this, value, method);
}
static void MusicGamePlayComponent_set_perfectCnt_Hook(app::MusicGamePlayComponent* __this, uint32_t value, MethodInfo* method)
{
MusicEvent& MusicEvent = MusicEvent::GetInstance();
if (MusicEvent.f_Enabled)
{
value = 999999999;
}
CALL_ORIGIN(MusicGamePlayComponent_set_perfectCnt_Hook, __this, value, method);
}
static void MusicGamePlayComponent_set_greatCnt_Hook(app::MusicGamePlayComponent* __this, uint32_t value, MethodInfo* method)
{
MusicEvent& MusicEvent = MusicEvent::GetInstance();
if (MusicEvent.f_Enabled)
{
value = 999999999;
}
CALL_ORIGIN(MusicGamePlayComponent_set_greatCnt_Hook, __this, value, method);
}
static void MusicGamePlayComponent_set_missCnt_Hook(app::MusicGamePlayComponent* __this, uint32_t value, MethodInfo* method)
{
MusicEvent& MusicEvent = MusicEvent::GetInstance();
if (MusicEvent.f_Enabled)
{
value = 0;
}
CALL_ORIGIN(MusicGamePlayComponent_set_missCnt_Hook, __this, value, method);
}
static void MusicGamePlayComponent_OnHit_Hook(app::MusicGamePlayComponent* __this, float score, MethodInfo* method)
{
MusicEvent& MusicEvent = MusicEvent::GetInstance();
if (MusicEvent.f_Enabled)
{
score = 999999999;
}
CALL_ORIGIN(MusicGamePlayComponent_OnHit_Hook, __this, score, method);
}
}

View File

@ -0,0 +1,25 @@
#pragma once
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
namespace cheat::feature
{
class MusicEvent : public Feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
static MusicEvent& GetInstance();
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
virtual bool NeedStatusDraw() const override;
void DrawStatus() override;
private:
MusicEvent();
};
}